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Children, school and learning

[b]Version 1.7.8.0[/b] Description: [b]Requires HugsLib for 1.5 and below[/b] [u]Load order[/u] // HugsLib // Children, school and learning // Birds&Bees (if used - [i]has more fertility related stuff etc.[/i]) There is now a version of the mod with only the school and learning parts: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3573095529][img]https://steamuserimages-a.akamaihd.net/ugc/17497906621117739649/27458458A47F85B47A9B662AF41C241F44814638/?imw=200&imh=112&ima=fit&impolicy=Letterbox[/img][/url] [b]Children are born 0 years old with Biotech and 7 years old without it [configurable].[/b] - [i]This mod does not claim realism, I just liked the way this was implemented in the old game 'Diggles: The Myth of Fenris'[/i] - [i]Pregnancy functions the same as with animals [chance configurable]. The looks of the child are based on the parents (Partially for AlienRaces)[/i] - [i]Children 'inherit' skills from the parents [configurable], but have random passions and traits[/i] - [i]Birth control 'drug' can be crafted and given a schedule (needs a newly created drug policy in running game to show up, one pill lasts 5 days, can be added with 'Prepare Carefully' under medical, bought or produced with 'Drug production' and 'Medicine production' research in the 'Drug Lab' like medicine)[/i] - [i]Children are born after 45 days([b]15 days early-stage (not visible, but chance to vomit)[/b] / 15 days middle-stage / 15 days late-stage) (these are unchanged base-game values! [b]There is now an option to modify this without having to change the base game or mod files[/b])[/i] - [i]Artificial pregnancy through a medical operation (if the colonist has a partner/lover they are used, but it is also possible to have a pregnancy without a partner) (two female partners or an unfertile father can have a child through this)[/i] [b]Needs better than herbal medicine[/b] - [i]Discover pregnancy operation - pregnancy is normally not visible for the first third of its duration (base game behavior, but can now also be disabled in the options for colonists)[/i] - [i]Remove pregnancy operation[/i] Includes a blackboard and school-table where skilled pawns can teach different subjects. - [b][i]There is now a new schedule-tab for each blackboard and school-table[/i][/b] - [b][i]Rooms now also influence XP learned with items relevant to each subject (teacher and room factors can be seen in the new schedule-tab)[/i][/b] - [i]Students can learn 1 year until they are 16 [configurable][/i] - [i]Teachers should have the intellectual skill at a decent level (3-5 or higher, otherwise they teach less) + a high level in the tought subject (around 7 for most, probably needs balancing)[/i] - [i]You can set up certain times in which school activities get higher priority over the normal work[/i] [u]Materials needed to study:[/u] - [b]Cooking:[/b] [i]Most raw food[/i] - [b]Medicine:[/b] [i]All medicine (default: 1 herbal)[/i] - [b]Mining:[/b] [i]Stone blocks or steel (default: 1 steel)[/i] - [b]Contruction:[/b] [i]1 wood log[/i] - [b]Tailoring:[/b] [i]1 (most textiles/leathers)[/i] - [b]Crafting:[/b] [i]1 wood log[/i] - [b]Growing:[/b] [i]Raw plant matter / food[/i] - [b]Others:[/b] [i]Nothing[/i] (See also Si-Cafe's patch to remove these below) Can be added to a running game / save! Removing the mod: With the game and save loaded, go to the bottom of the mod-options for this mod and click 'remove the mod' [i]If you have removed the mod by accident and are stuck with a black/grey screen after loading - there is an experimental option to try to fix the map (will loose defined areas [like home, roof etc.] enable 'Try to fix map' at the bottom of the mod-options before loading the save - after that you can properly remove the mod)[/i] The settings are in: 'HugsLib\ModSettings.xml' up until 1.6 Mods that have advanced interactions with this mod: [i](Optional mods that directly or indirectly interact with CSL)[/i] - [u]Birds & Bees [b](Unofficially updated for 1.3)[/b][/u] (now supported with CSL 1.7.4.1) Adds a lot more fertility interactions [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2821429175]https://steamcommunity.com/sharedfiles/filedetails/?id=2821429175[/url] - [u]Baby & Children [b](Updated for 1.2&1.3)[/b][/u] Adds better looks and functionality for children [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559574784]https://steamcommunity.com/sharedfiles/filedetails/?id=2559574784[/url] - [u]Children, school and learning fertility operations[/u] "Adds a fertility inhibiting and restoring surgeries. Also, makes vanilla sterilize surgery affect CSL fertility stat for animals." [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2758412518]https://steamcommunity.com/sharedfiles/filedetails/?id=2758412518[/url] - [u]Medical Supplements[/u] Has additional birth-control [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2195037369]https://steamcommunity.com/sharedfiles/filedetails/?id=2195037369[/url] - [u]Age Matters (Port for 1.0&1.1&1.2&1.3)[/u] Younger children behave more realistic [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2264291966]https://steamcommunity.com/sharedfiles/filedetails/?id=2264291966[/url] - [u]Si-Cafe:[/u] [i]Removes noise and material-need while learning:[/i] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2382501200][img]https://steamuserimages-a.akamaihd.net/ugc/17663992516594146086/CF741CDF064C34F890BC5B74A1C7D09182D84A0A/?imw=200&imh=112&ima=fit&impolicy=Letterbox[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559456394][img]https://steamuserimages-a.akamaihd.net/ugc/17509475263638931304/591111D2B750738771C1CDBDFC3FD94E8EBA80B1/?imw=200&imh=112&ima=fit&impolicy=Letterbox[/img][/url] - [u]Capi:[/u] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2557348220][img]https://steamuserimages-a.akamaihd.net/ugc/1698405751876165520/85548711089628CA35980E8C102E0EAF3947A306/?imw=200&imh=112&ima=fit&impolicy=Letterbox[/img][/url] Interesting mods: [i](Optional)[/i] - [u]Gain skill passions[/u] Enables dynamic changing passions (may also be helpful when having passion issues) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2072521087]https://steamcommunity.com/sharedfiles/filedetails/?id=2072521087[/url] Mod compatibility (see the discussion/thread below): - [b]"GiddyUp!":[/b] Using mounts to ride to school will currently not work when the mount is not within the school-zone already! [i](Colonists may stand still [in shock ;D] until school is over)[/i] You have to set the school-zone/area as forbidden for riding in GiddyUp! for it to work. You can also set a drop-spot outside the zone. - [b]"Common Sense"[/b] might have issues with the SchoolZone that you can define (they might stay in it forever if the mod is active) [i] [u]Review and download for owners of the non Steam version:[/u] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Frim-world.com%2Fchildren-school-and-learning-mod%2F]https://rim-world.com/children-school-and-learning-mod/[/url] [i]Thanks for keeping the download up to date![/i] [u]Video by Jadziax:[/u] [url=https://www.youtube.com/watch?v=SOUVgvh_9t4]https://www.youtube.com/watch?v=SOUVgvh_9t4[/url] [i]Some things changed/improved with the recent update (like the schedule), but a mostly up to date and nice overview[/i] Always make sure you actually have the latest version in the ingame mod-list, lately the workshop is sometimes weird.. (unsub/re-sub helps) [i]if I shouldn't be able to update my mods in the future, feel free to create a new version or re-use parts of it)[/i] [/i]