CE-Only mod. Add Spike-SR and Spike-LR2.
DMS(The Dead Man's Switch) series compatible.
This is a lightweight mod that allows players to easily acquire top-attack trajectory guided weapons - the [b]Spike-SR and Spike-LR2.[/b] You can get HEAT and Semi-Armor-Piercing High Explosive(SAPHE) ammunition.
The Spike-SR is a single-use, top-attack guided weapon for individual soldiers, [b]weighing only 10kg[/b]. The Spike-LR2 has greater power and longer range but requires a fixed emplacement for operation.
[b]Here are the in-game textures:[/b]
[img]https://i.imgur.com/mrvUmNA.png[/img]
[img]https://i.imgur.com/wHD35DP.png[/img]
The image below demonstrates the top-attack trajectory effect:
[img]https://i.imgur.com/TET4chN.jpeg[/img]
[img]https://i.imgur.com/cYggicl.png[/img]
In-game, the Spike missile tends to target higher body parts on its target. The top-attack altitude will naturally vary with the distance to your target. The farther the target, the higher the missile will fly.
What? You're asking me why there's no Spike-ER, or even Spike-NLOS? First of all, such beyond-visual-range combat weapons require corresponding DLL functionalities, and we currently don't have the bandwidth to develop them.
Therefore, we've released a lightweight mod first to independently test the new curved-fire guided ammunition. Additionally, ultra-long-range beyond-visual-range strike weapons might not offer strong gameplay value in RimWorld.
Enemies have a small chance of carrying a Spike-SR missile launcher. Good luck.
DLL: DsW-4
XML: PolandBall
Textures: PolandBall, FLY-SF