Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

PBs Spike Missile Series

CE-Only mod. Add Spike-SR and Spike-LR2. DMS(The Dead Man's Switch) series compatible. This is a lightweight mod that allows players to easily acquire top-attack trajectory guided weapons - the [b]Spike-SR and Spike-LR2.[/b] You can get HEAT and Semi-Armor-Piercing High Explosive(SAPHE) ammunition. The Spike-SR is a single-use, top-attack guided weapon for individual soldiers, [b]weighing only 10kg[/b]. The Spike-LR2 has greater power and longer range but requires a fixed emplacement for operation. [b]Here are the in-game textures:[/b] [img]https://i.imgur.com/mrvUmNA.png[/img] [img]https://i.imgur.com/wHD35DP.png[/img] The image below demonstrates the top-attack trajectory effect: [img]https://i.imgur.com/TET4chN.jpeg[/img] [img]https://i.imgur.com/cYggicl.png[/img] In-game, the Spike missile tends to target higher body parts on its target. The top-attack altitude will naturally vary with the distance to your target. The farther the target, the higher the missile will fly. What? You're asking me why there's no Spike-ER, or even Spike-NLOS? First of all, such beyond-visual-range combat weapons require corresponding DLL functionalities, and we currently don't have the bandwidth to develop them. Therefore, we've released a lightweight mod first to independently test the new curved-fire guided ammunition. Additionally, ultra-long-range beyond-visual-range strike weapons might not offer strong gameplay value in RimWorld. Enemies have a small chance of carrying a Spike-SR missile launcher. Good luck. DLL: DsW-4 XML: PolandBall Textures: PolandBall, FLY-SF