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Implants Of Qud

Rejoice, fine aristocrat, for you are becoming! Finally, a content based Caves of Qud mod for Rimworld has been released- And possibly only the first of several. Implants of Qud adds in numerous implants from the game Caves of Qud, a wonderful little roguelike by Freehold games. These added implants utilize a special exclusivity system, meaning you're restricted to only using one "Quddian" implant per "Slot." At the moment, there are implants for slotting in the head, torso, and each of the arms and hands. None of these implants are craftable- They must be acquired from traders or quests. While the head and torso implants are true implants (and can be installed alongside other vanilla bionics) the arm implants function as replacements of the radius- Although they will not leave your pawn without a radius when removed, so don't worry. The hand implants on the other hand function as full hand replacements, much like vanilla field hands. Take care when installing and removing these. At the moment, there are more than a dozen implants from the game, and three unique abilities added by said implants. They're all reasonably balanced, unique, and most of all fun to use. I'd recommend keeping them as a surprise, but I'll list them at the bottom of this description if you're really curious. Keep an eye out for updates, and for other Caves of Qud themed mods I may be releasing soon. In particular, I plan to create a mod adding in the injectors, and a mod adding several mutations as genes. (Keep in mind, all though some of these seem quite powerful, they are EXCLUSIVE with others of the same slot. You cannot have dermal plating installed in the body at the same time you have a reactive trauma plate installed there, but you can for example have a security interlock installed in both the head and body to stacking effect.) If you're looking for another Caves of Qud themed mod, check out my companion mod, Genes Of Qud. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3627300544]https://steamcommunity.com/sharedfiles/filedetails/?id=3627300544[/url] Implants manifest: Social Coprocessor (Head) +30% Social Impact +20% Negotiation Ability +5% Trade Price Improvement Value: 800 Dopamine Synth (Head) -4% Mental Break Threshold +8 Mood Offset Value: 800 Reactive Cranial Plating (Head) x0% Stagger Duration Factor Value: 400 Inflatable Axons (Head) Grants Inflate Axons Ability Applies 20 seconds of "Inflated Axons" x70% Melee Cooldown Factor x140% Movespeed x70% Aiming Delay Factor +40% Consciousness Applies 10 seconds of "sluggish signaling" -10% Consciousness Value: 1300 Cherubic Visage (Face) +2 Beauty +10% Social Impact Value: 1100 Holographic Visage (Face) +1 Beauty +40% Social Impact Value: 1100 Optical Bioscanner (Face) x125% Medical Tend Quality x125% Medical Operation Speed x125% Medical Surgery Success Chance x125% Medical Tend Speed Value: 1600 Optical Technoscanner (Face) +30% Research Speed +30% Hacking Speed +50% Mech Repair Speed (Biotech Required) x150% Mechanoid Shredding Speed x125% Mechanoid Shredding Yield Security Interlock (Head, Body) x300% Hacking Speed x200% Hacking Stealth Value: 800 Communications Interlock (Head, Body) +5% Mechanoid Work Speed Grants Ability "Rebuke Robot" Drive a nearby mechanoid (20 tiles) berserk for multiple hours. Cooldown of 3 days. Can not be used on bosses. Value: 800 Reactive Trauma Plate (Body) x85% Incoming Damage Multiplier Value: 800 High-Fidelity Matter Recompositer (Body) Grants the "Recomposite" Ability Instantly teleport the user to a selected tile. 50 tile range, line of sight not required. 4 hour cooldown. Value: 1600 Stabilizer Arm Locks (Arm) +3 Shooting Accuracy Value: 700 Bionic Arm Musculature (Arm) +7.5% Manipulation Value: 600 Rapid Release Finger Flexors (Hand) Entirely replaces hand -15% Aiming Delay Factor -15% Ranged Cooldown Factor Value: 700 Giant Hands (Hand) Entirely replaces hand x115% Melee Damage Factor Replaces organic punch with a slightly stronger verb Value: 800 Micromanipulator Array (Hand) Entirely replaces hand 135% part efficiency 80% Melee Damage Factor +5% General Labor Speed Value: 800 Dermal Insulation (Head, Body, Back) Head: +6c max comfy temperature -6c min comfy temperature +10% heat armor Body: +9c max comfy temperature -9c min comfy temperature +20% heat armor Back: +4c max comfy temperature -4c min comfy temperature +5% heat armor Value: 300 Dermal Plating (Head, Body, Back) Head: +20% sharp armor +10% blunt armor Body: +25% sharp armor +15% blunt armor Back: +15% sharp armor Value: 300``` More to be added...?