Personal Doors (Continued)
Original mod by biowreck
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3244733349]https://steamcommunity.com/sharedfiles/filedetails/?id=3244733349[/url]
Continued at his request
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Original mod notes:
[img]https://i.imgur.com/uvHQ2Rs.png[/img]
[b]This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.[/b]
How it works:
[list]
[*] Assigned doors will prevent any unassigned pawns from using them. This includes non-colonist pawns, animals, and mechs.
[*] Unassigned doors will behave normally.
[*] Optional: In the mod options, you can choose to allow colony animals and/or mechanoids to go through assigned doors. Both options are off by default. (You will need to restart your game for the changes to apply!)
[/list]
[img]https://i.imgur.com/btwr0MV.png[/img]
I've done [i][b]a lot[/b][/i] of testing on vanilla and using various mods with negligible impact. Most of it was done in 1.5, but nothing came up in 1.4, either. Seems fine in 1.6 as well.
Obviously, the more pawns and doors you have, the bigger the impact will be. Regardless, it has yet to cause any big impact, with tests of over 50 pawns and doors on my end. This also applies to the mod options.
[img]https://i.imgur.com/xTkMLpz.png[/img]
There is a soft incompatibility with [url=https://steamcommunity.com/workshop/filedetails/?id=1446523594]Dubs Mint Menus[/url]. The door assignment window will close upon assigning a pawn if you have the "Mint Assign Menu" option turned on, but it is nothing more than a small annoyance.
No other incompatibilities were found at the moment.
It should already support a decent amount of modded doors/gates. If you find any exceptions you'd like to have implemented, let me know!
Additionally, one of these may have a feature you're looking for:
[list]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3391523928]Lockable doors[/url] - A more universal take on locking doors.
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2898000489]Prison Commons (Continued)[/url] - Allows prisoners to exit their cells into a common area.
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2595360307]Prisoners Dont Have Keys[/url] - A bit redundant, the same can be achieved with Lockable doors or my mod. With the exception of revenants here. I just keep the vanilla behavior intact.
[/list]
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[img]https://i.imgur.com/40kerCF.png[/img]
[list]
[*] [b]Is it safe to add/remove mid-game?[/b]
Completely safe to add and should be safe to remove.
[*] [b]Will you add/modify X feature?[/b]
For the time being, I'm happy with the mod and no longer plan on changing much besides adding support for existing mods or fixing errors/weird behaviours.
[*] [b]Does the mod support translations?[/b]
Yes! Please post any translation-related comments in the "[url=https://steamcommunity.com/workshop/filedetails/discussion/3244733349/6678353721812236797]Language contributions[/url]" discussion.
[*] [b]Load order?[/b]
Shouldn't matter.
[/list]
[img]https://i.imgur.com/Xrbvmhf.png[/img]
[b]-[/b] Huge thanks to Bradson; without his input, there's a good chance this mod wouldn't be published!
[b]-[/b] Also a big thanks to Madman666 for testing the [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fimgur.com%2FmxeSLp7]performance[/url][imgur.com] on his end!
[b]-[/b] Inspired by [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2973942644&]AssignedWorkbenches[/url].
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