DRAFTED COMBAT AUTOMATION
This mod makes your drafted pawns automatically fight for you when the toggle is ON.
Smarter combat AI without the micromanagement.
Kite & Fight teaches your colonists and mechanoids to fight with discipline: melee units close the gap and engage, while ranged units kite and keep their distance. No more reckless charges or idle standoffs — just clean, tactical behavior.
✨ Features
• Melee engages — fighters push in and hold the line.
• Ranged kites — shooters back off when enemies close, maintaining distance to keep firing.
• Max range firing — ranged pawns will shoot from nearly their maximum weapon range.
• Seek and destroy — units will actively seek out enemies across the map instead of stalling.
• Toggle on/off — enable or disable the system as you like.
• Works for pawns and mechanoids — your whole force fights smarter.
• Best in open combat — shines in outdoor battles where positioning matters most.
• Save‑friendly — can be added to existing saves and removed safely.
⚙️ Requirements
This mod requires Harmony to function.
Credit to the Harmony team for providing the essential patching framework that makes mods like this possible.
🔮 Roadmap
- ✅ LOS‑aware kiting is now implemented — pawns respect vision when retreating.
- ✅ Pawns and mechanoids will now actively seek out and destroy hostile turrets and mortars.
- Next update: Pawns and mechanoids will ignore “fleeing” enemies during combat and focus only on hostile targets.
- I may explore hybrid cover logic if it can be done without breaking kiting flow.
🤝 Compatibility
- Fully standalone — only requires Harmony
- Tested with 30+ mods without issues
- Known conflict: Search and Destroy (not compatible)
- Partial support: Combat Extended — melee works, but ranged is not supported due to reload spam
- Note: With Dual Wield or Simple Sidearms, ranged weapons must be in the primary slot to function correctly
📝 Feedback
If you notice anything broken, please let me know in the comments. Feedback helps refine the AI and guide future updates.
🎮 USAGE
• Draft your pawns as normal.
• Toggle the system ON.
• They’ll handle combat automatically — melee charges, ranged kites, everyone hunts.
• Toggle OFF anytime to return to vanilla control.
💡 Why this mod is different: I originally made Kite & Fight to solve one problem — ranged pawns getting stuck in melee. Unlike other auto‑combat mods that just stand and shoot, this one makes pawns actively kite. They always stay facing their target, which means with mods like Run and Gun they can keep firing while backpedaling. Without Run and Gun, they’ll still face the enemy, and if melee closes in they’ll fist‑fight or switch to sidearms/dual wield if you have those mods. It’s built for a mobile, fluid playstyle — keep your shooters alive, keep them moving, and keep the fight dynamic. The goal is to move away from static killboxes and instead encourage open‑field, active battles where positioning and movement matter.
🔔UPDATES
- Pawns and mechanoids will now actively attack enemy turrets and mortars, instead of stalling or ignoring them.
[img]https://i.imgur.com/2yYbs70.gif[/img]