Added several new roof types requiring corresponding research.
Use the "Remove Roof Area" tool to deconstruct roofs.
Colonists under transparent roofs don't consider themselves indoors.
Available in Vanilla
Steel Roof
Cost: 7 Steel
Properties
- Blocks enemy drop pods
Transparent Roof
Cost: 2 Steel + 5 Plasteel
Properties
- Blocks enemy drop pods
- Transparent
Requires Odyssey DLC
Barrier Roof
Cost: 4 Plasteel
Properties
- Never collapse (requires ≥1 support point)
- Allows aircraft passage
- Permits scanner operation
- Allows mortar deployment
- Transparent
Advanced Barrier Roof
Cost: 7 Plasteel
Properties
- Never collapse (requires ≥1 support point)
- Allows aircraft passage
- Blocks enemy drop pods
- Permits scanner operation
- Allows mortar deployment
- Transparent
Compatibility
- Supports Rimsential - Spaceports (Continued)
- Supports Trading Control
- When used with Complementary Odyssey, the Vac Roof from Complementary Odyssey must be disabled in the mod settings for Complementary Odyssey.
- When used with Dubs Skylights, this mod conflicts with its ability to provide outdoor conditions indoors - only one can function at a time.
Important Notes
- Mod Options Sort causes the settings interface to fail to display.
- Configure thick rock roof removal (after research thick roof) in mod settings.
- Configure insect spawn blocking under new roofs in mod settings.
- Non-vanilla mortars may not function under barrier roofs (custom mortar code added).
- Since the mod checks whether planned roofs would collapse/blow away, heavy blueprint placement may impact performance. We recommend building roofs one room or section at a time.
- Some aircraft from Vehicle Framework may display as "non-landable" blueprints when selecting landing sites, though actual landing functionality remains unaffected