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Simply More Roofs

Added several new roof types requiring corresponding research.
Use the "Remove Roof Area" tool to deconstruct roofs.
Colonists under transparent roofs don't consider themselves indoors.


Available in Vanilla

Steel Roof

Cost: 7 Steel
Properties

  • Blocks enemy drop pods

Transparent Roof

Cost: 2 Steel + 5 Plasteel
Properties

  • Blocks enemy drop pods
  • Transparent

Requires Odyssey DLC

Barrier Roof

Cost: 4 Plasteel
Properties

  • Never collapse (requires ≥1 support point)
  • Allows aircraft passage
  • Permits scanner operation
  • Allows mortar deployment
  • Transparent

Advanced Barrier Roof

Cost: 7 Plasteel
Properties

  • Never collapse (requires ≥1 support point)
  • Allows aircraft passage
  • Blocks enemy drop pods
  • Permits scanner operation
  • Allows mortar deployment
  • Transparent

Compatibility

Important Notes

  • Mod Options Sort causes the settings interface to fail to display.
  • Configure thick rock roof removal (after research thick roof) in mod settings.
  • Configure insect spawn blocking under new roofs in mod settings.
  • Non-vanilla mortars may not function under barrier roofs (custom mortar code added).
  • Since the mod checks whether planned roofs would collapse/blow away, heavy blueprint placement may impact performance. We recommend building roofs one room or section at a time.
  • Some aircraft from Vehicle Framework may display as "non-landable" blueprints when selecting landing sites, though actual landing functionality remains unaffected

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NebulaeFlood's Lib

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