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Pocket Sand

Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. [list] [*] No tool auto-switching based on job/distance. [*] No pawn remembering what gear it had equipped and getting stuck on a equip-unequip loop when it tries to store its active weapon on a locker then dying of hunger. [*] Just a few buttons to manually equip a gun, knife, or what have you. [/list] Similar to the old SimpleSidearms, when there wasn't a pawn memory, but even lightweighter. Combat Extended Compatible. [b]Load Before Combat Extended[/b] Changelog 2025-07-21 [list] [*] Updated unload behaviour to respect drug / stock policies [*] Added option to prevent Odyssey shuttles from taking the passengers inventory [*] If the above is not selected, but prevent caravan unloading weapons is, Odyssey shuttles still won't take weapons from the passengers [/list] 2025-06-13 [list] [*] 1.6 Support [/list] 2024-03-20 [list] [*] 1.5 Support [/list] 2022-10-23 [list] [*] 1.4 Support [/list] 2022-07-07 [list] [*] No Longer able to equip things biocoded to other pawns [/list] 2021-07-16 [list] [*] Updated for 1.3 [/list] 2021-05-29 [list] [*] Gizmos now work when multiple pawns are selected, allowing for batch equipment changing. [*] (Optional) Added Replacement Caravan unload jobs, to prevent pawns from unloading their weapons. [*] (Optional) Added Replacement Equip/Unequip jobs, to enable a delay on equipment swapping. Picking up new equipment from the floor will now store the currently held one to inventory. [*] (Optional) Added a carry capacity check to prevent pawns from picking up weapons while over-encumbered. Only applies to equipment on floor. [*] Added Mod Configuration Menu, for the above options. [*] Actual sand still not included. [/list] 2021-06-05 [list] [*] Changed mass-check behaviour to not allow pickup if the pawn is over capacity, instead of if pawn would be over capacity. [/list]