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Pocket Sand

Pocket Sand!

Surprise your enemies with that weapon in your pocket. Actual sand not included

Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it.

  • No tool auto-switching based on job/distance.
  • No pawn remembering what gear it had equipped and getting stuck on a equip-unequip loop when it tries to store its active weapon on a locker then dying of hunger.
  • Just a few buttons to manually equip a gun, knife, or what have you.

Similar to the old SimpleSidearms, when there wasn't a pawn memory, but even lightweighter.

Combat Extended Compatible.

Load Before Combat Extended

Changelog

2025-07-21

  • Updated unload behaviour to respect drug / stock policies
  • Added option to prevent Odyssey shuttles from taking the passengers inventory
  • If the above is not selected, but prevent caravan unloading weapons is, Odyssey shuttles still won't take weapons from the passengers

2025-06-13

  • 1.6 Support

2024-03-20

  • 1.5 Support

2022-10-23

  • 1.4 Support

2022-07-07

  • No Longer able to equip things biocoded to other pawns

2021-07-16

  • Updated for 1.3

2021-05-29

  • Gizmos now work when multiple pawns are selected, allowing for batch equipment changing.
  • (Optional) Added Replacement Caravan unload jobs, to prevent pawns from unloading their weapons.
  • (Optional) Added Replacement Equip/Unequip jobs, to enable a delay on equipment swapping. Picking up new equipment from the floor will now store the currently held one to inventory.
  • (Optional) Added a carry capacity check to prevent pawns from picking up weapons while over-encumbered. Only applies to equipment on floor.
  • Added Mod Configuration Menu, for the above options.
  • Actual sand still not included.

2021-06-05

  • Changed mass-check behaviour to not allow pickup if the pawn is over capacity, instead of if pawn would be over capacity.

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Harmony

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