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Prefab Xenogerms

Ever heard about the most popular xenogerms on the Rim?

Hussar, Genie, Highmate and Starjack?

Ring any bells?

And how come even the everyone and their mothers seem to have a Hussar on their raiding party when smashing stones is the cusp of civilization in their factions?

Now you have your answers by the reasonable price of 7000 silver (or 7 lungs, we don't judge) you can buy one item [1] of some of this extremely popular Xenotypes.

Too expensive? It's the price of making a Genie out of your hard worker, iron willed, quick sleeper colony child instead of buying some lazy pyromaniac, your choice.

Too cheap? Pay extra, we won't be stopping you.

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Now being serious:

Adds a new merchant selling prefabs of the most common Xenotypes in the Rim.

Xenotype prefabs added:

Starjack
Highmate
Hussar
Genie

Why is no other xenotype added? These are the only ones articifial according to game descriptions.
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Compatibility:
VRE - Starjack
VRE - Genie
VRE - Hussar
VRE - Highmate

Anomaly: I don't play with it, don't ask.

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Add/remove:
On mid game: add works, remove at your own risk
Vanilla races mod: probs are you nuke any colonist with non vanilla genes

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Roadmap:

Generate the genes for the genepacks dinamically: Done
Add a merchant: Done
Make prefab xenogerm show reference to xenotype instead of acting like unique: Done
Compatibility with Ideology preferred Xenogerm: Done
Compatibility with Ideology implant preferred Xenogerm: Done

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If anyone wants to add another Xenotype follow the steps on the discussion

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