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Prefab Xenogerms

Ever heard about the most popular xenogerms on the Rim? Hussar, Genie, Highmate and Starjack? Ring any bells? And how come even the everyone and their mothers seem to have a Hussar on their raiding party when smashing stones is the cusp of civilization in their factions? Now you have your answers by the reasonable price of 7000 silver (or 7 lungs, we don't judge) you can buy one item [1] of some of this extremely popular Xenotypes. Too expensive? It's the price of making a Genie out of your hard worker, iron willed, quick sleeper colony child instead of buying some lazy pyromaniac, your choice. Too cheap? Pay extra, we won't be stopping you. _______________________ Now being serious: Adds a new merchant selling prefabs of the most common Xenotypes in the Rim. Xenotype prefabs added: Starjack Highmate Hussar Genie Why is no other xenotype added? These are the only ones articifial according to game descriptions. _______________________ Compatibility: VRE - Starjack VRE - Genie VRE - Hussar VRE - Highmate Anomaly: I don't play with it, don't ask. _______________________ Add/remove: On mid game: add works, remove at your own risk Vanilla races mod: probs are you nuke any colonist with non vanilla genes _______________________ Roadmap: Generate the genes for the genepacks dinamically: Done Add a merchant: Done Make prefab xenogerm show reference to xenotype instead of acting like unique: Done Compatibility with Ideology preferred Xenogerm: Done Compatibility with Ideology implant preferred Xenogerm: Done _______________________ If anyone wants to add another Xenotype follow the steps on the discussion

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Harmony

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