Semi Random Research: Progression Fork
[img]https://i.imgur.com/mfsGeQE.png[/img]
Continued development of Semi Random Research: Progression Fork will continue at this page.
Disclaimer/History
This is a mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2375902187]originally[/url] beautifully designed by Captain Muscles, lovingly [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2879094186]maintained[/url] and added to by GrobmotoriGER, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3455432792]forked[/url] by Arodoid in collaboration with Ferny, and finally placed under the care of Ferny for the time being who will further work on the project. This mod would never have been possible without these excellent developers, and this is merely an addition to their work. If the original author(s) return, the code is theirs to use.
What does this do?
This is an fork/overhaul of Semi Random Research that adds lots of new features, designed for use in a tech progression modded environment like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3521297585]The Progression Modpack[/url]. This fork builds upon the original with many new features to assist users in a larger modded environment.
The new functions
- Full redesign!
- Satisfying animations!
- Time estimates! See how long research projects will take to complete.
- New progress menu! View speed chart, estimates, and averages.
- Tech level bar, see how much technology you have completed from each tech level.
- Observe amount of tech needed to advance tech level! (Progression: Core)
- What are you researching for? New buttons for each thing unlocked with the research project.
- Grouped tech levels! See what projects belong to which tech!
- View your faction's tech level!
- View your planet's tech level! (World Tech Level)
[img]https://i.imgur.com/XOeNCK8.png[/img]
Classic functions
- Avoid choice paralysis when choosing research projects, pick from a choice of multiple (Configurable)
- Rerolling research selection (configurable)
- Option to restrict to faction tech level
- Option to tie amount of projects to the amount of colonists you have
- Full support for Anomaly DLC's dark research
[img]https://i.imgur.com/TfkuUzD.png[/img]
FAQ
- Save compatible? | Yes!
- Do I need Progression: Core or World Tech Level or anything else? | Nope! All you need is Harmony.
- Should this replace any older Semi Random Research mods? | Yes, this is a new option for you to choose. If you use it, remove the other ones.
Comaptibility
- Works great on a nearly 900 modlist
- No known incompatibilities
Best paired with:
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3414187030]World Tech Level[/url], to limit your planet's technology and have it viewable on the new UI
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3301868772]Progression: Core[/url], to advance through tech eras and have the marker for tech advancement.
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3378384387]Progression: Scenarios[/url], to have technologies appear more reasonably and clearly designate tech levels.
Credits
Captain Muscles - Original C#
GrobmotoriGER - More C#
Arodoid - New C#
Sandwish - Initial 1.6 recompilation
Ferny - Management and workshop stuff
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fb58NcrzxRS][img]https://i.imgur.com/PSEq0Mr.png[/img][/url][discord.gg]