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Ghoul Prosthetics

Ghouls are fun but somewhat one-note. Maximize tankiness, move speed, and melee damage, minimize food consumption, and you're good to go. This mod introduces several prosthetics to give you more options than just "power claw/flesh whip, barbs, plating, metalblood/adrenal heart, go murder raiders". Bioferrite Hunk A massive bioferrite mace that replaces the ghoul's entire arm. Deals blunt damage. Slows the ghoul down. Bioferrite Shield A massive slab of bioferrite the ghoul uses as a shield. Deals negligible damage, but increases armor. Slows the ghoul down. Bioferrite Helmet A menacing helmet, welded on a ghoul's skull. Increases armor. Slightly slows the ghoul down. Bioferrite Spiker Arm A prosthetic that allows the ghoul to fire bioferrite spikes, much like some fleshbeasts. This ability consumes nutrition, making the ghoul instantly hungrier. Also a decent melee weapon. Bioferrite Burner Arm A prosthetic that allows the ghoul to burn its internal bioferrite and produce a burst of flame. This ability consumes nutrition, making the ghoul instantly hungrier. Bioferrite Rifle Arm A prosthetic that allows the ghoul to fire bullets at range. This is not an ability and it works like a rifle. This implant slows down the ghoul slightly, lowers ranged accuracy, and increases hunger rate. Another thing I find sad with ghouls is how they don't get to visually evolve much as you improve them. This is why these prosthetics all come with cool graphics, like the ghoul plating and barbs! [img]https://i.imgur.com/Owi6PYm.png[/img] If you want more ghoul prosthetics, try [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3223443793]LTS Integrated Implants[/url]. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fimgur.com%2Fa%2F7TEYfgx]Front page! Hurray.[/url][imgur.com] Q: Why would I equip a Bioferrite Hunk instead of a power claw? A: Blunt damage works differently from the claw's scratch damage; if it hits and destroys a body part, leftover damage will propagate to the parent body part. Q: Is this safe to add mid-save? A: Yeah, it's fine. Q: Does this work with CE? A: This affects combat, so probably not. Q: What's up with the rifle not visually rotating like weapons do? A: This is a prosthetic and not a weapon. Q: Okay but things like turret backpacks from VE do it. A: I tried and it looked bad due to the VE code not being made for prosthetics, especially mirrorable prosthetics. Until they move to the new graphics system introduced in 1.5, this is not really fixable.