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Ratkin Bayonet Expanded & Nerfed

鼠族刺刀扩展和削弱 如果你在使用鼠族武器扩展,喜欢用刺刀冲锋捅人,但又经常为自己的鼠鼠被敌方的鼠鼠刺刀冲锋秒杀而困扰,可又不想关闭敌方刺刀冲锋,因为这样不公平,那你需要这个补丁—— 这个补丁削弱了刺刀冲锋的强度,让刺刀冲锋不再像战地一里一样一扎一个心脏当场死亡,萨尼铁塔都救不回来,现在的毁伤和精准度会更接近现实,给刺杀对象存活甚至反杀的机会。同时这个补丁还为鼠族和人类的长矛添加了冲锋功能,并做了相应平衡。详细平衡如下: 伤害倍率/起手范围/冷却时间 【测试是在Combat Extended环境下进行的】 刺刀:0.65x / 10 tiles / 10 sec(降低了伤害,缩短了范围,减少了冷却时间) 长矛:0.80x / 20 tiles / 20 sec(中等伤害,实测对无甲单位造成较重内脏毁伤,但不当场死亡) 骑枪:0.95x / 15 tiles / 30 sec(骑枪比长矛毁伤大,同时更笨重,意味着奔跑距离更短,冷却时间更长) 长戟:0.75x / 15 tiles / 20 sec(戟是防御型武器,不适合冲锋,需要时可以冲,就是不如长矛顺手) 铳枪:0.85x / 10 tiles / 30 sec(比起明日方舟风笛的尖头铳枪,鼠族的铳枪更像是大炮挂刺刀,刺击不顺手但冲撞动能大) 简单来说,刺刀冲锋将不再是绝杀技,而是适用多种战术情景的辅助能力。例如在己方火力劣势时快速将敌方远程单位拖入近战,或从侧翼突入快速冲击敌方后方阵线,亦或者快速追击、合围、掩杀溃军。尽情发挥你的战术。 English: If you are using Ratkin Weapon+, and enjoy bayoneting people, but often get annoyed when your ratties got instant-killed by enemy ratties, yet don't want to turn on "disallow NPC bayonet charge" because it seems unfair, then you might want this patch—— This patch nerfs bayonet charge, making it not as OP as in Battlefield 1 where you always stab in the hearts and kill instantly, even sanitäters can't revive them. Now its physical damage and accuracy is closer to reality, giving the receiver a chance to survive or even counter-kill. Meanwhile, this patch also extends charging ability to ratkin and human spears, with corresponding balance. Detailed balance see below: DamageMultiplier/InitiatingRange/CoolDown [Tested under Combat Extended environment] Bayonet: 0.65x / 10 tiles / 10 sec (lowered damage, shortened range, decreased cooldown) Spear: 0.80x / 20 tiles / 20 sec (medium damage, can deal severe damage to organs, but don't kill instantly) Lance: 0.95x / 15 tiles / 30 sec (greater damage, heavier, meaning it allows less running, and has longer cooldown) Halberd: 0.75x / 15 tiles / 20 sec (it's a defensive weapon, not ideal for charging, but you can if you have to) Gunlance: 0.85x / 10 tiles / 30 sec (unlike Bagpipe de Arknights' pionty gunlance, ratkin's more like a bayonet attached to a cannon, not ideal for stabbing, but carries large momentum) In simple words, bayonet charge is no longer an ultimate move, but rather a support ability that fits into many tactical scenarios. For example, quickly drag enemy ranged units into melee combat when having inferior fire power, or quickly shock enemy back lines from the flank, or quickly chase down, surround, and pounce on fleeing enemies. Use with your tactical geniosity at will. !!!!!!!!!!------------------------注意Attention------------------------!!!!!!!!!! Load After: Ratkin Weapon+ (MUST HAVE) Vanilla Weapons Expanded (Optional) Vanilla Weapons Expanded - Bioferites (Optional) Ratkin Ranged Weapon Expanded New (Optional) Ratkin Anomaly+ (Optional) 可选意味着部分内容只有在你拥有对应模组时才会激活,但不强制要求。 Optional means corresponding features only activate if you have them, but no hard requirement. ----------------------------------------------------------------------------- Check out Yonata's other patches: 鼠族系列文化兼容(Ratkin Ideology+): [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3606759141]https://steamcommunity.com/sharedfiles/filedetails/?id=3606759141[/url] 鼠族基地生成扩展(Ratkin Base Generation+): [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3614595294]https://steamcommunity.com/sharedfiles/filedetails/?id=3614595294[/url] 备注: 这是我自用的鼠族系列整合补丁中的一个小补丁,应群友要求单独拿出来发布一下。 其他补丁包含整合与平衡鼠族系列科技树(移动了很多武器的解锁需求,更改了一些研究项目的名称和前置,添加了一些研究项目),以及为鼠族文化添加更多的国家名称和领袖头衔(堂堂向日葵帝国的天命皇帝、金雀儿王朝的铁血宰相、大理石公国的尊贵大公,风信子自由联盟的首席议长、雪莲主权王国的神圣国王不是什么祥和酋长啦!);除此之外还在计划修改部分鼠族武器参数,更好地平衡例如原版“鼠族步枪”与RRWE“梧桐栓动步枪”这类生态位重复的武器(比如让“鼠族步枪”变成类似马提尼亨利的单发装填步枪并改名“鼠族原厂后装步枪”) 其他补丁尚未发布,还在测试、添加、修改中,如有需求欢迎留言!