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Edit Existing Xenotypes

Allows you to customize already existing xenotypes.
Select a xenotype via mod settings and open the gene editor to overwrite any xenotype.
Compatible with xenotype mods.

Genes from removed mods stay saved and reapply after a mod is loaded again. This is the case even after overwriting your xenotype after a mod has been removed. To prevent this, simply reset the xenotype before saving your new changes.

Now includes options to Set all xenotypes to germline or xenogenes.

Now also includes being able to apply your changes to existing pawns in your save :)


My Mods:

[ko-fi.com]

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Harmony

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