A mod I commissioned Thekiborg to make and now maintain myself.
Adds a gene to rip genes of your choice from downed pawns, killing the target in the process.
You can adjust in the settings whether it becomes an endogene or a xenogene.
Added new option to remove existing conflicting genes.
My Mods:
- VPE - Psycast Mentorship
- VPE - Psycasters should practice (XP from Psycasting)
- Meditation scales with Psychic Sensitivity
- Autonomous Animals (formerly VPE - Better Summons)
- VPE - Lasting Skeletons
[hr]
Genes
- Edit Existing Xenotypes
- Gene-Ripper Gene
[hr]
Quality of Life - Better Cargo Interface for Vehicle Framework
- Nomad Friendly Quests
- Remove All Attachments for Customize Weapon
- Replant Trees
- Quick Policies (add/remove for Apparel/Food/Drug or their Categories for Policies)
- Royalty Room Info (Satisfied Title and Upgrade Requirements)
[hr]
Content and CE
- Ceiling Turrets (CE Compatible)
- CE Allow All Metals for Weapons and Armor
- Odyssey Ice Expansion
- Transparency Corner Fill Fix