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Elite Raid Plus

Elite Raid Plus [b]Fewer raids, but stronger![/b] Struggling with 200-person tribal raids that lag your computer? Try this mod! Compress enemy numbers and grant them elite buffs to match difficulty. With a roguelike enhancement system, enhancements and levels provide randomness and fun. Some enhancements also improve enemy quality, increasing the chance of capturing high-quality pawns. Each level has fixed values, so there are no overpowered enemies, though enemy strength scales with high compression ratios. A New Architecture Raid Compression Mod - Compresses Raid Points, Not Unit Count [b]Compared to the old Elite Raid version, this mod has stronger mod compatibility, more enemy enhancement traits, and some traits can even revive enemies and grant abilities[/b] [b]This mod also optimizes enemy trait distribution and enhances enemy work skills and traits at higher levels[/b] [img]https://i.imgur.com/rqNauTE.png[/img] Core Features [list] [*] [b]Mod Raid Support[/b] - Automatically identifies mod raids with a whitelist mechanism for configuring support for special mod raids, compatible with more mods. [*] [b]Point Compression System[/b] - Upgraded from compressing unit count to compressing raid points, with enhanced compatibility [*] [b]Compression Ratio Adjustment[/b] - Supports adjusting raid compression ratio; higher compression ratio means stronger raids. Features smooth transition mechanism to prevent sudden enemy strength spikes. [*] [b]Strength Multiplier Control[/b] - Supports raid strength adjustment, can amplify or reduce raid strength, and only amplifies supported raids to prevent incompatible raids from exploding in numbers. [*] [b]Diverse Enhancement Traits[/b] - More enemy raid traits: Death Refusal, Rapid Regeneration, Hit Count Shield, Random Ability Grant, Trait Optimization, etc. All can be toggled in mod settings [/list] [i]Compared to the old version, because it compresses raid points, it can no longer precisely control the exact number of enemies, but rather controls the raid scale.[/i] Core Functions [list] [*] [b]Smart Compression[/b] - Compresses large-scale raids to 33% of original points (adjustable) [*] [b]Auto Enhancement[/b] - Enemy combat power automatically increases to compensate for point reduction (multiplier = 1 / compression ratio) [*] [b]Universal Compatibility[/b] - Supports all vanilla and DLC raid types (human, insect, mechanoid, alien creatures, etc.) [*] [b]XML Configuration[/b] - Mod authors can extend support for custom raid types via XML [/list] [img]https://i.imgur.com/MHAXFlD.png[/img] Supported Raid Types [list] [*] Human Raids (normal raids, friendly aid, sappers, sieges, drop pods, etc.) [*] Insect Raids (infestations, polluted infestations) [*] Animal Raids (animal ambushes, manhunter packs) [*] Mechanoid Raids (mech clusters - Royalty DLC) [*] Anomaly Raids (fleshbeasts, entity swarms, shamblers - Anomaly DLC) [/list] [img]https://i.imgur.com/oeBSa5e.png[/img] Enhancement System The mod provides elite enemies with rich enhancement traits, offering a roguelike experience. All can be toggled in mod settings: [list] [*] [b]Death Refusal[/b] - Grants enemies death refusal ability [*] [b]Rapid Regeneration[/b] - Similar to anomaly corpse's rapid health regeneration mechanism, but with energy limitations. [*] [b]Hit Count Shield[/b] - Can block a certain number of attacks, regardless of damage amount [*] [b]Ability Grant[/b] - Randomly grants special abilities. AI will use these abilities. [*] 15+ more traits... [/list] Improve Enemy Quality - Capture High-Quality Pawns Even With Compressed Enemy Numbers [list] [*] [b]Trait Optimization[/b] - Automatically replaces one negative trait with a neutral or positive trait. Higher levels provide better effects. Effects persist even after elite enhancements are removed. [*] [b]Work Skill Enhancement[/b] - Randomly selects work skills and adds passion and experience. Higher levels provide better effects. Effects persist even after elite enhancements are removed. [*] [b]Gear Refinement[/b] - Enhances weapons and armor. Higher levels provide more quality upgrades. 20% chance of not adding bionics coding. [*] [b]Bionics Enhancement[/b] - Adds bionics. Higher levels provide more bionics. 20% chance of not removing bionics. Bionics tech level won't exceed faction tech level +1. Price is less than level × 400. [*] [b]Random Ability Grant[/b] - Randomly grants an ability. Random abilities include Anomaly Medicine and 9 other abilities. 20% chance to retain after elite enhancement removal. AI will use these abilities, with specialized AI behaviors for certain abilities. [*] [b]Death Refusal[/b] - Adds death refusal. Death refusal is retained by default. If players can capture enemies before death, they can utilize this trait. [*] [b]Rapid Regeneration[/b] - Like death refusal, can be retained. [*] [b]Psychic Immunity[/b] - Higher levels have higher chance of gaining psychic immunity. Activates at level 5 with 10% chance, up to 80% chance at level 10. Psychic immunity is removed when elite enhancements are removed. [/list] [img]https://i.imgur.com/a23geAV.png[/img] [b]Although enemies have bleed rate reduction, this is to offset increased bleeding from wound merging mechanics. Players can still capture high-level enemies through bleeding. Of course, if enemies don't have psychic immunity, you can also use the psychic shock lance.[/b] [img]https://i.imgur.com/6VfRjO5.png[/img] Mod Settings [list] [*] [b]Compression Ratio[/b] - Adjust raid point compression level (range: 1%-100%, default: 33%) [*] [b]Minimum Raid Points[/b] - Only raids exceeding this value will be compressed (default: 500) [*] [b]Raid Multiplier[/b] - Optional raid strength multiplier adjustment. This multiplier multiplies with storyteller's raid scale. [*] [b]Display Equivalent Raid Scale[/b] - Shows equivalent raid scale and compressed enemy count. [*] [b]Enhancement Toggle[/b] - Can toggle whether enemies can have these special enhancements. If you find certain traits overpowered. [/list] CE Compatibility In CE environment, armor will be adjusted accordingly, and suppression resistance will be provided based on level.