Elite Raid Plus
Fewer raids, but stronger!
Struggling with 200-person tribal raids that lag your computer? Try this mod!
Compress enemy numbers and grant them elite buffs to match difficulty. With a roguelike enhancement system, enhancements and levels provide randomness and fun. Some enhancements also improve enemy quality,
increasing the chance of capturing high-quality pawns. Each level has fixed values, so there are no overpowered enemies, though enemy strength scales with high compression ratios.
A New Architecture Raid Compression Mod - Compresses Raid Points, Not Unit Count
Compared to the old Elite Raid version, this mod has stronger mod compatibility, more enemy enhancement traits, and some traits can even revive enemies and grant abilities
This mod also optimizes enemy trait distribution and enhances enemy work skills and traits at higher levels

Core Features
- Mod Raid Support - Automatically identifies mod raids with a whitelist mechanism for configuring support for special mod raids, compatible with more mods.
- Point Compression System - Upgraded from compressing unit count to compressing raid points, with enhanced compatibility
- Compression Ratio Adjustment - Supports adjusting raid compression ratio; higher compression ratio means stronger raids. Features smooth transition mechanism to prevent sudden enemy strength spikes.
- Strength Multiplier Control - Supports raid strength adjustment, can amplify or reduce raid strength, and only amplifies supported raids to prevent incompatible raids from exploding in numbers.
- Diverse Enhancement Traits - More enemy raid traits: Death Refusal, Rapid Regeneration, Hit Count Shield, Random Ability Grant, Trait Optimization, etc. All can be toggled in mod settings
Compared to the old version, because it compresses raid points, it can no longer precisely control the exact number of enemies, but rather controls the raid scale.
Core Functions
- Smart Compression - Compresses large-scale raids to 33% of original points (adjustable)
- Auto Enhancement - Enemy combat power automatically increases to compensate for point reduction (multiplier = 1 / compression ratio)
- Universal Compatibility - Supports all vanilla and DLC raid types (human, insect, mechanoid, alien creatures, etc.)
- XML Configuration - Mod authors can extend support for custom raid types via XML

Supported Raid Types
- Human Raids (normal raids, friendly aid, sappers, sieges, drop pods, etc.)
- Insect Raids (infestations, polluted infestations)
- Animal Raids (animal ambushes, manhunter packs)
- Mechanoid Raids (mech clusters - Royalty DLC)
- Anomaly Raids (fleshbeasts, entity swarms, shamblers - Anomaly DLC)

Enhancement System
The mod provides elite enemies with rich enhancement traits, offering a roguelike experience. All can be toggled in mod settings:
- Death Refusal - Grants enemies death refusal ability
- Rapid Regeneration - Similar to anomaly corpse's rapid health regeneration mechanism, but with energy limitations.
- Hit Count Shield - Can block a certain number of attacks, regardless of damage amount
- Ability Grant - Randomly grants special abilities. AI will use these abilities.
- 15+ more traits...
Improve Enemy Quality - Capture High-Quality Pawns Even With Compressed Enemy Numbers
- Trait Optimization - Automatically replaces one negative trait with a neutral or positive trait. Higher levels provide better effects. Effects persist even after elite enhancements are removed.
- Work Skill Enhancement - Randomly selects work skills and adds passion and experience. Higher levels provide better effects. Effects persist even after elite enhancements are removed.
- Gear Refinement - Enhances weapons and armor. Higher levels provide more quality upgrades. 20% chance of not adding bionics coding.
- Bionics Enhancement - Adds bionics. Higher levels provide more bionics. 20% chance of not removing bionics. Bionics tech level won't exceed faction tech level +1. Price is less than level × 400.
- Random Ability Grant - Randomly grants an ability. Random abilities include Anomaly Medicine and 9 other abilities. 20% chance to retain after elite enhancement removal. AI will use these abilities, with specialized AI behaviors for certain abilities.
- Death Refusal - Adds death refusal. Death refusal is retained by default. If players can capture enemies before death, they can utilize this trait.
- Rapid Regeneration - Like death refusal, can be retained.
- Psychic Immunity - Higher levels have higher chance of gaining psychic immunity. Activates at level 5 with 10% chance, up to 80% chance at level 10. Psychic immunity is removed when elite enhancements are removed.
Although enemies have bleed rate reduction, this is to offset increased bleeding from wound merging mechanics. Players can still capture high-level enemies through bleeding. Of course, if enemies don't have psychic immunity, you can also use the psychic shock lance.

Mod Settings
- Compression Ratio - Adjust raid point compression level (range: 1%-100%, default: 33%)
- Minimum Raid Points - Only raids exceeding this value will be compressed (default: 500)
- Raid Multiplier - Optional raid strength multiplier adjustment. This multiplier multiplies with storyteller's raid scale.
- Display Equivalent Raid Scale - Shows equivalent raid scale and compressed enemy count.
- Enhancement Toggle - Can toggle whether enemies can have these special enhancements. If you find certain traits overpowered.
CE Compatibility
In CE environment, armor will be adjusted accordingly, and suppression resistance will be provided based on level.