Overview
Unwavering Persuasion lets you persuade prisoners over time. A new Persuasion interaction reduces a visible Unwavering Persuasion: N counter. When it reaches 0, the pawn stops being unwavering and can be recruited normally.
Important: Wardens can only attempt Persuasion if the prisoner’s mood is at or above the threshold—so keeping them happy matters. Prison cell Impressiveness also helps: above Decent, better rooms apply a multiplier to progress.
How it works
• Set the prisoner’s interaction to Persuasion. Wardens try during normal prisoner rounds (vanilla timing).
• Attempts only happen if mood meets the threshold. Higher mood = more consistent attempts.
• If the cell is above Decent Impressiveness, Persuasion gains a room multiplier (stronger as the room tier rises, up to a cap).
• Each reduction otherwise follows the same logic as Reduce Resistance—it scales with the warden’s Social/Negotiation stats—so skilled wardens work best.
• Vanilla Resistance is untouched; this mod only adds the Persuasion layer before Vanilla Resistance.
• The UI shows Unwavering Persuasion: N with a tooltip for mood requirement, next attempt time, and any active room multiplier.
Key Features
— New interaction: Persuasion (only appears on unwavering prisoners).
— Mood-gated attempts: No mood, no talk; keep them comfortable to keep progress steady.
— Room matters: Cells above Decent add a multiplier; higher tiers help more.
— Clear UI: Counter + helpful tooltip; also notes that cell Impressiveness above Decent increases effectiveness.
— Vanilla-friendly cadence: Uses vanilla prisoner check timing and reservations.
Settings
Tune the experience:
• Starting value (derived from Resistance) multiplier
• Mood threshold for attempts
• Flat bonus per successful attempt
• Room multiplier (start value, step per tier, and cap)
Compatibility
Safe for existing saves. Doesn’t change vanilla Resistance or recruit logic; adds a new interaction, work giver, and UI line.
Note: If added to a save that already has prisoners, you may see a one-time red error on first load; it should not recur.
Performance
Lightweight: standard work scanning, cached values.
Updates
31-10-2025 — First upload.
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