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Mines 2.0

Description [b]This version of Mines mod makes it possible to mine resources added with mods[/b] The Mines, a place for your pawns to excavate the treasures of the earth. This is a remake of the mod from AngleWyrm to version 1.3. Adds a new building to the game - a mine in which you can mine [b]all the available ores and rocks from the main game and mods[/b]. This mine is essentially a resource generator, which greatly simplifies the game, it can disrupt the game balance and be too OP. You need "Minecraft" research to build Mine. You [b]don't[/b] need to download WexMan's version of Mines for this to work. Big NEWS There is a mod now called [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2613112847]Choose Your Recipe[/url]. Which lets you disable some recipes from your workstations. I didn't tested it but it should work with Mines! Planned -Adding options to disable some ores and rocks. Can be [b]DONE[/b] with above mod ^ -Patch for material mods to make them mineable after researches. The way mod operates makes it harder. [b]DONE but you have to create your own xml files[/b] -Maaybe fix rocks breaking game balance by filtering them out from general multipliers. [b]DONE[/b] About No Bills Issue This mod generates bills from other mods by patching them after they load. If there is a mod in your modlist that changes the mod load order (like BetterLoading) it can most likely cause no bills to show up on your mines. Also "Alpha Implants" can be breaking it too. Try to place it after this mod, if its breaking your game when its on top... or the other way around... Original mod is at: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D34231.0]https://ludeon.com/forums/index.php?topic=34231.0[/url] and at: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAngleWyrm%2FMines%2Freleases%2Ftag%2F17-8-17]https://github.com/AngleWyrm/Mines/releases/tag/17-8-17[/url] Savegame compatible. Just make sure to backup your save and remove Mine building before removing the mod. Adding your own resource recipe <li Class="MinesAutomatedExtension.MineableSettings"> <researchPrerequisites> <li>MinesAutomated_ResearchProjectDef_minecraft</li> </researchPrerequisites> <workOffset>200</workOffset> <mineableYield>1</mineableYield> </li> Adding this codeblock in <modExtensions> block of the ThingDef of resource you want to add as recipe will allow the item to be mined. You can edit; -Research prerequisites. If you want item to be mineable after a certain research. -Amount of work for resource to be produced. -Amount of resource that will be produced. (Note that these settings will not be affected by general mod settins nor will have options to be changed in game.) [b]Updates[/b] [b]1.6 Update[/b] 20.04.2024 - [b]1.5 Update[/b] -Done by [b][url=https://steamcommunity.com/id/scorpio]Scorpio[/url][/b]. Thanks. 07.11.2022 - [b]1.4 Update[/b] -Done by [b][url=https://steamcommunity.com/id/scorpio]Scorpio[/url][/b]. Thanks. 05.06.2022 - Big Update ig. -You are now able to disable the stone chunks. I have big hopes for it to solve wealth problem. If it doesn't please comment. -You are now able to add your own resources that doesn't have mineable sources. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2738891304]Mines 2.0 Extension[/url] mod is integrated in main mod. 21.05.2022 - -Mines are now rotatable. I am not an artists but I hope you like other textures. 24.09.2021 - -Fixed wealth tab. But unfortunately this only fixes new games, not the games that already have this bug. -Updated 1.2 version too. 20.09.2021 - a.a.a.smol Update (I should clean this) -Added option to disable logging. ( The thing appears in debug log at the launch of game) -Fixed the issue with special characters in resource names. (ex. "(") 19.09.2021 - smol Update -Fixed missing resources. -Betterloading makes some bills disappear for some reason. Statist is looking in to it. 14.09.2021 - another smol Update -Recipes not appearing should be fixed now. -Name change, so that people don't confuse "automated" part of the mod. -1.2 support added 14.09.2021 - smol Update -Same name resources from different mods are showing up now. -Harmony need removed from About.xml. It won't ask for it. 13.09.2021 - BIG Update -Code rewritten from zero by [url=https://steamcommunity.com/id/StatistNo1/][b]StatistNo1[/b][/url] -New mod settings -No more Harmony needed [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fekremyk2%2FMine][img]https://i.imgur.com/kTkpTOE.png[/img][/url][github.com] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Frimworld][img]https://i.imgur.com/zdzzBrc.png[/img][/url][discord.gg] Credits [url=https://steamcommunity.com/profiles/76561198928792676][b]AngleWyrm[/b][/url] - For this awesome mod. [url=https://steamcommunity.com/profiles/76561198018947335][b]WexMan[/b][/url] - For updating it to 1.2. [url=https://steamcommunity.com/id/StatistNo1/][b]StatistNo1[/b][/url] - For rewriting the mod from 0. [url=https://steamcommunity.com/id/JacquePott][b]Jacque Pott[/b][/url] - For this awesome extension. [url=https://steamcommunity.com/id/scorpio/][b]Scorpio[/b][/url] - For updating this mod to 1.4 and 1.5. Special Thanks [url=https://steamcommunity.com/id/Opll][b]SirLalaPyon[/b][/url] for this awesome texture. [url=https://steamcommunity.com/id/rebeltherabbit/][b]Rebel_Rabbit[/b][/url] for letting me use it and making it possible to update mod. [url=https://steamcommunity.com/id/StatistNo1/][b]StatistNo1[/b][/url] for rewriting the mod from 0.