Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Rim of Madness - Werewolves (Continued)

Original mod by Jecrell [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1115882219]https://steamcommunity.com/sharedfiles/filedetails/?id=1115882219[/url] 1.5 version by anobis [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3319808046]https://steamcommunity.com/sharedfiles/filedetails/?id=3319808046[/url] This mod contains components from JecsTools: AbilityUser AbilityUserAI (a stub with some additional support components) -- - Updated to 1.6, JecsTools requirement removed (required components integrated) - Fixed issue with werewolf texture not clearing after rage expires - Fixed issue with werewolves storing and restoring equipment/apparel during transform - Fixed patch for werewolf recruit resistance - Added mod option to retain implants through transformations (default false) Performance pass is next on the list. This mod seems fairly stable at the moment. If you run into issues, please provide me a HugsLog and any additional details that you can. -- Original mod notes (1.5): Rim of Madness - Werewolves Unofficial 1.5 Update Original mod by Jecrell, ported and updated to RimWorld 1.5. As with Mlie's unofficially updated/ported mods, I do not claim ownership of this mod. Jecrell, is free to use this mod to update their own or request its removal. I also will not accept donations for this mod since I'm not the author. Changes from original: Added support for 1.5 Fixed pawn rendering for 1.5. Original Description: Gameplay mod for RimWorld. Adds Werewolves to your game. Languages: English, Français (by Coyote2710), 한국어 (by [url=http://steamcommunity.com/profiles/76561198050557061]totobrother[/url]) Features: [list] [*] 4 unlockable playable werewolf forms (and a hidden fifth type) [*] Adds moons to RimWorld with a custom moon cycle system. [*] Adds a neutral AI faction of Werewolves to interact with, or engage hostilities with to your peril. [*] Adds "silver treatment" system for colonies with machining tables to use against Werewolf damage immunity. [/list] Startup Guide: [list] [*] For a playable werewolf, you will need a colonist with the Werewolf (Unblooded) trait. [*] When the first full moon rises, they will go into a Werewolf fury. After they calm down, the werewolf will be able to make controlled transformations in the future for that form. [*] To unlock and level up forms, toggle the full moon fury icon to enable further random transformations during full moons. [/list] Updates incorporated from Werewolves Continued by Mlie [list] [*] Fixed compatiblity with Humanoid Alien Framework, thanks erdelf! [*] The issue with loading saves with an active moon-cycle should now be fixed, thanks lbmaian! [*] Added support for [SYR] Trait Value [/list] Notes Artwork for this mod was contributed by SpoonShortage and Xen. Mod commissioned for Sarah Banks.

Зависимости мода

Логотип мода

Harmony

Загрузить 2.9 MB