Original mod by Thumb
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2970832115]https://steamcommunity.com/sharedfiles/filedetails/?id=2970832115[/url] [removed]
If the original author requests it, I will remove this update.
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1.0.1
Large-scale code refactor by ノッシコンコンキツネ, thank you!
An incident that spawns 3 camps nearby, that will each raid you one after the other when their timers elapse.
1 Siege Raid, 1 Standard Raid, 1 Breacher Raid
If you destroy 2 of the 3 camps, they retreat.
Their timer can be set in mod options. Earliest day the incident can occur is day 20.
Mod setting for raid points multiplier included.
Notes:
Cleaned up and back in business. Tested for functionality and any effect on gameplay, as there were reports of issues in the past.
Removed:
Code that patched the Biotech pollution quest to be an epic siege instead. I HIGHLY SUSPECT that this was the code causing the reported "game breaking" bugs. It seems iffy at best for me to go poking around at a baroque system like quests, so we're just going to leave it out unless I decide to test it further.
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Original mod notes (1.4):
Rimworld version of Epic Siege, inspired by Minecraft Epic Siege Mod. Note: It's a challenging incident, so you might need some combat-related mods to enhance your strength.