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Epic Siege (Continued)

Original mod by Thumb
https://steamcommunity.com/sharedfiles/filedetails/?id=2970832115 [removed]
If the original author requests it, I will remove this update.

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1.0.1
Large-scale code refactor by ノッシコンコンキツネ, thank you!

An incident that spawns 3 camps nearby, that will each raid you one after the other when their timers elapse.

1 Siege Raid, 1 Standard Raid, 1 Breacher Raid

If you destroy 2 of the 3 camps, they retreat.

Their timer can be set in mod options. Earliest day the incident can occur is day 20.
Mod setting for raid points multiplier included.

Notes:

Cleaned up and back in business. Tested for functionality and any effect on gameplay, as there were reports of issues in the past.

Removed:
Code that patched the Biotech pollution quest to be an epic siege instead. I HIGHLY SUSPECT that this was the code causing the reported "game breaking" bugs. It seems iffy at best for me to go poking around at a baroque system like quests, so we're just going to leave it out unless I decide to test it further.

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Original mod notes (1.4):

Rimworld version of Epic Siege, inspired by Minecraft Epic Siege Mod. Note: It's a challenging incident, so you might need some combat-related mods to enhance your strength.

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