Better Distress Signal_zh 更好的求救信号
This is the Simplified Chinese translation of "Better Distress Signal". The original translation has not been updated for a long time, so I recreated it using machine translation and added some informal touch-ups myself.
Below is the original mod description.
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[b]About[/b]
This mod expands on the Distress Signal quest from the Anomaly DLC. Normally the distress signal events always generate dead pawns on the map, unable to be rescued no matter how fast you arrive. And fleshbeasts are always generated as the anomalous threat. Now if you respond and get there fast enough, you will find that depending on the time of your arrival some pawns might still be alive or wounded. Pawns will try to fight back if you're early enough but will run away if enough of them are downed. Prepare carefully, as the threat is harder than it is in the vanilla game.
If you have the Biotech DLC installed, there is a 5% chance that any pawn at the distress signal will be a child. This can be modified in the mod settings, along with the odds of obelisks spawning at the distress signals, the balance between defending town residents and anomalies in point value, and if certian anomalies even have a chance to show up.
[b]Content[/b]
All factions can now call you for help, including permanently hostile ones! If you arrive before twelve hours pass, nobody will be harmed yet at the distress site. But the more time you take, the more residents will be wounded or dead by the time you arrive, with everyone dead if you take longer than three days to arrive.
A quest letter will pop up once you arrive notifying you of the threat present, the tech level of the present faction and how its faring, and if an obelisk is present. Fleshbeasts, sightstealers, shamblers, gorehulks, chimera, devourers, and metalhorrors can all spawn as threats. These variants can be turned on and off in the mod's settings! No need to restart, the options take effect instantly!