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[MAP]监护机 Minditor

[b]支持的语言:简体中文、English[/b] Summary: A mechanoid that replaces vanilla wardens, childcare workers, and animal handlers MOD Introduction: Do you find it unreasonable that mechanoids in RimWorld cannot handle animals, or are you troubled by the need to add more hands to your prison? This mod aims to solve this problem! Adds a new housekeeping mechanoid - the Minditor, capable of performing complete Warden, Childcare, and Handling work in place of colonists, including delivering meals to prisoners, feeding babies, and leading animals. In addition, this mod implements the following features using custom job code: [b]• Warden work:[/b] Attempt to recruit or reduce prisoner resistance, automatically suppress prison break events (Experimental) [b]• Childcare work:[/b] Teach children to improve their skill levels (Experimental) [b]• Handling work:[/b] Tame wild animals, train animals to learn new skills, shear and milk animals, release animals back to the wild [b]• Special ability:[/b] "Pacify" gun, an electric stun gun that consumes 20% of max energy to fire a stun bullet at targets within 10 tiles, causing a total of three hours of gradually diminishing electric paralysis effect If Ideology DLC is loaded: [b]• Enslave prisoners or reduce their will[/b] [b]• Convert prisoners[/b] [b]• Suppress slaves[/b] [b]• Automatically suppress slave rebellion[/b] (Experimental) If Anomaly DLC is loaded: [b]• Suppress entity activity[/b] [b]• Interrogate prisoner identity[/b] All special features can be toggled in the mod settings. Unlocked after researching High Mechtech. Cultivated in the mech gestation pod. Costs 3 bandwidth. Notes: 1. Due to limitations in the vanilla game, the work types listed above are implemented using custom job code and may have unknown issues. If you encounter errors caused by a specific work type, please disable the corresponding work type in the settings. 2. The teaching children work is still experimental and is disabled by default in settings. There may be an issue where the Minditor starts teaching before moving to the target desk. Please enable it at your discretion. 3. The Minditor's automatic suppression of prison breaks and slave rebellions is still being tested and is disabled by default in settings. You can enable it yourself (though I haven't found any bugs so far). Additionally, suppressing each prisoner or slave consumes 5% of max energy, and suppression tasks will not be executed when energy is below 10%. Changelog: 2025/11/8 Added two new custom jobs: Suppress Prison Break and Suppress Slave Rebellion (requires Ideology DLC), and a special ability: "Pacify" gun, which consumes 20% of max energy to fire a stun bullet at targets within 10 tiles, causing a total of three hours of gradually diminishing electric paralysis effect. Additionally, increased the Minditor's movement speed and skill levels. Finally, this mod's code partially references the Steam Workshop mod:[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3235277264][MAP] Mechanoid Addition Programme 机械族补全计划[/url]. The original mod's code has been referenced, modified, and adapted for version 1.6, with some optimizations made. Thanks to @残风中的回忆 for open-sourcing the code. Due to my limited programming skills, the modified code may contain unknown errors. If you encounter issues during gameplay, please leave a comment and I will do my best to fix them. Hope everyone enjoys playing! =) If this MOD has been helpful to you, please consider giving it a thumbs up - it would make me very happy! Thank you! ^~^ (The above English translation was produced by AI. Please accept my sincere apologies for any translation inaccuracies or inadequacies.)

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Harmony

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