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Neutroamine Production

You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for neutroamine? Then this small mod might be useful for you. Mod Contents Mod add neutroleaf plant and recipe for Neutroamine at the Drug Lab from neutroleaf seeds and chemfuel. Including Bulk x4 recipe. Cost: 2 Neutroleaf seeds, 5 Chemfuel. Skills: Intellectual 8. Neutroleaf plant [i]A slow-growing plant which generetes chemical compound for neutroamine synthesis in it seeds. Sowing and harvesting neutroleaf are both very labor-intensive tasks because of its delicate shoots.[/i] Neutroleaf seed [i]Neutroleaf seed. Each seed containing chemical compound that is necessary for neutroamine synthesis. Have positive effect on immune system efficiency when ingested.[/i] Research Require new research to unlock it "Neutroamine synthesis": [i]Neutroleaf sowing and synthesis of synthetic precursor chemical neutroamine from neutroleaf seeds and chemfuel.[/i] If you need to make cost higher or lower, then you can just open \Defs\RecipeDefs and change it to your liking. Links [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Fhydradigitaldevelopment] [img]https://raw.githubusercontent.com/MrHydralisk/Hydra-Digital-Development-Info/refs/heads/main/Rimworld%20links/boosty.png[/img] [/url][boosty.to] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FtKsBgzzTsG] [img]https://raw.githubusercontent.com/MrHydralisk/Hydra-Digital-Development-Info/refs/heads/main/Rimworld%20links/discord.png[/img] [/url][discord.gg] Mod Compatibility Should have no compatibility issues with other mods. Versions before Rimworld 1.4 wasn't tested, but might work. Supported languages: English, Russian. Add/Remove Mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.