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Dombie's Gene Balance Changes (With Mod Options)

Original [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3450858354&searchtext=Dombie%27s+gene]https://steamcommunity.com/sharedfiles/filedetails/?id=3450858354&searchtext=Dombie%27s+gene[/url] These are my patches for the Biotech's genes. The main goal is to create a more balanced experience that buffs under-performing genes while reducing the effectiveness of stronger genes. I did not want to change any metabolism for fear of ruining modded xenotypes. Changes [list] [*] Piercing Spine has a 44-tile range and Hemogen cost is reduced to 10 [*] Fire Spew has 1-hour cooldown, Foam Spray has 0.25-hour cooldown, Acid Spray has 0.5-hour cooldown. [*] Animal Warcall can be used once per day. [*] Both Toxic Resist and Anti-Tox Lungs now reduce toxic buildup by 90%. [*] Slow Runner now reduces movement speed by roughly 10%. [*] Both Quick and Very Quick Runner are increased to roughly 15%/30% movement speed, respectively. [*] Naked Speed now reduces speed by 10% with clothing and increases speed by roughly 30% without it. [*] Slow Learner now multiplies learning speed by 75% rather than 50%. [*] Fast Learner now only increases learning speed by 35%. [*] Addiction Resistant genes now reduces the chance of addiction by 20%. [*] The Strong Aptitude genes now give passion but skill gain is reduced to 2. [*] Great Aptitude genes now gives 6 skill points. [*] Poor Aptitude genes' skill loss is reduced to 2. [*] Awful Aptitude genes now reduces a skill by 6 points. [*] Strong Melee Damage now gives only 25% Melee damage but gain 25% Accuracy on Touch and Short distances. [*] Weak Melee Damage reduces melee cooldown by 25% in addition to reduced melee damage. [*] Sleepy and Very Sleepy now only makes you 15%/30% sleepier. [*] Temperature Resistant genes have been increased to 15/25 Comfortable Temperature for Resist/Super Resist respectively. [*] Slow Wound Healing now only reduces healing to 75% of base. [*] Strong Immunity grants 25% immunity gain speed. [*] Trotter hands now reduces work speed by 10% vs reducing Manipulation [*] Elongated Fingers gives 15% Global Workspeed vs 10% Manipulation. [*] Violence Disabled grants 10% move speed and buffs to psychic ability. [*] Both Psychic sensitivity genes have gotten buffs to their meditation psyfocus gain and neural heat recovery. [/list] Feel free to let me know how these changes work out for you. Additional Patches [list] Vanilla Expanded: Lycanthropes [*] Extremely Fast Runner gene grants +1.4 move speed [/list] [b]Stat Caps[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3646340884]https://steamcommunity.com/sharedfiles/filedetails/?id=3646340884[/url]