Bulk Caravans and Bases Always Have Vegetables
Do I need to say more than the title?
Aktually I do. Caravans, bases, and tradeship are all assigned a TraderKind, for which a bunch of StockGenerators (stock as in stockpile) are defined. For food they all have a Category-based generator that's pulling things from FoodRaw, and populate the stockpile with ~2-4 different kind of raw foods. Well, there are dozens of frigging meats in the base game alone, so it dilutes the selection pool such that vegetables are hard to come by.
This mod adds a Category-based generator that pulls from PlantFoodRaw (bruh). Most traders will pull 1 kind, because look at their base, they absolutely only grow one kind of grains :)
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fflyfire2002%2FRimworldBulkHasVegetable%2Fblob%2Fmain%2FPatches%2FBulkTradePlanetFoodRaw.xml]https://github.com/flyfire2002/RimworldBulkHasVegetable/blob/main/Patches/BulkTradePlanetFoodRaw.xml[/url] has the exact config. The totalPriceRange is lower than the Core FoodRaw counterpart because the Core *can* generate vegetables, just unlikely.