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[kik] Wahsharch

🐾 Introduction Do you like Pigskins? I wonder why. I hate them. I get irritated whenever they do something to me. I like other xenotypes though. That’s why I decided to create an animal-type xenotype. 🔧 MOD Overview • Appears as a hostile faction • Based on vanilla Outlander standards • Slight upgrade to carried weapons • Includes a unique xenotype • Assembled entirely from vanilla content, so it should be highly compatible with most mods. 🛡 Faction Background: Wahsharch Dominion Long ago, on the planet Thūm’ra, beastlike lifeforms underwent a unique evolution, developing intelligence and social structures rivaling those of humans. They spoke languages, wielded tools, crafted culture and law, and gazed at the stars to dream. At the pinnacle of this civilization stood Wahsharch—“those who govern beasts.” As the sole nation to unify the five great beast clans, they codified the law of Thērosyne—“beastly reason”—to balance instinct and intellect. But internal division and invasion from beyond the stars led to its collapse. The survivors took to interstellar ships and began a nomadic existence among the stars. Eventually, they descended upon the RimWorld frontier, hired mercenary Hussars, and secured their dominion through repeated battles. As Outlanders, they wield technology and tactics in ongoing conflicts over planetary order and resources. Those who rally under the Wahsharch banner value contracts and loyalty, making cold, calculated decisions on the battlefield. Their dominion is where interstellar memory intersects with frontier reality. 🧬 Wahsharch Genetic Traits Feline Factor (Unique Gene) • Beauty +2 • Move Speed +3 • Agile Movement +2 • Cat ears • Smooth tail Standard Genes • Strong immunity • Dark vision • Vulnerable to cold