Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Prisoner Fight Club

This mod adds a [b]sparring mat[/b] where two prisoners fight until only one is left standing. Victors [b]sharpen their melee skills but become more resistant[/b], while losers [b]leave weaker in both skill and resistance[/b]. [i]Spectators enjoy the violence.[/i] [b]Ever wonder why people come out of prison so jacked and swole?[/b] [i]Two words[/i]: [b]diet and exercise[/b]. But also, [b][i]fight club[/i][/b]. Damn it. [b]I already broke the first rule[/b]. [img]https://i.imgur.com/Wyh8L1r.png[/img] [hr] How to Use It [list] [*] [b]Build the Sparring Mat[/b] – Found under the "Misc" category in the build menu. Requires 500 fabric or leather and a construction skill of 4. Can only be placed in a prison cell or barracks, and only one can exist per map. [*] [b]Start a Fight[/b] – Click the mat and select two prisoners from the menu. You can also allow spectators to watch for a mood boost. [*] [b]Wait for the Prisoners to Arrive[/b] – They will make their way to the mat and prepare for the fight. [*] [b]The Fight Begins[/b] – They brawl until one is downed (not killed… well, there’s always a chance). [list] [*] Combat outcomes in the arena are probabilistic rather than strictly deterministic, ensuring a dynamic experience. [*] Fights are mostly decided by melee skill, but there’s always a small chance for an upset. [*] The prisoner with the higher melee skill is more likely to win. [*] The weaker fighter has a base 15% chance to win. [*] This upset probability scales inversely with skill disparity, decreasing by 2% per point of skill difference, with a hard floor of 1%, preserving a sliver of unpredictability in every bout. [/list] [*] [b]Spectators Cheer[/b] – Nearby colonists and prisoners (not downed, dead, or in too much pain) will rush to watch. They get a temporary mood boost. [/list] [hr] What Happens After the Fight? [list] [*] [b]Winner gains XP[/b] based on the loser’s melee skill (1,000 XP per level). [*] [b]Loser loses 25% of their melee XP[/b]. [*] [b]Winner becomes harder to recruit[/b](+10% resistance). [*] [b]Loser becomes easier to recruit[/b] (-10% resistance). [/list] [hr] Why Allow Spectators? [list] [*] [b]Spectators gain a mood boost for a day[/b], and the effect stacks up to 10 times (but each stack is less effective). [*] Colonists and prisoners [b]within 25 tiles[/b] will automatically come watch if they qualify. [/list] [hr] Additional Details [list] [*] [b]How fights start[/b]: Once both prisoners arrive, they square up and then start fighting. [*] [b]How to start fights manually[/b]: You can cancel a fight when the prisoners are en route to the sparring mat but you cannot manually intervene once a fight starts. [*] [b]What happens if a prisoner dies?[/b] The fight ends early, and the event is canceled. [*] [b]Can prisoners refuse to fight?[/b] No, if they are selected and able to move, they will fight. [/list] [hr] Thank you for supporting [b]Prisoner Fight Club[/b]! Feature suggestions and balance tweaks are always welcome. [img]https://i.imgur.com/jOh3G8G.png[/img]