This mod adds a [b]sparring mat[/b] where two prisoners fight until only one is left standing. Victors [b]sharpen their melee skills but become more resistant[/b], while losers [b]leave weaker in both skill and resistance[/b]. [i]Spectators enjoy the violence.[/i]
[b]Ever wonder why people come out of prison so jacked and swole?[/b]
[i]Two words[/i]: [b]diet and exercise[/b].
But also, [b][i]fight club[/i][/b].
Damn it. [b]I already broke the first rule[/b].
[img]https://i.imgur.com/Wyh8L1r.png[/img]
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How to Use It
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[*] [b]Build the Sparring Mat[/b] – Found under the "Misc" category in the build menu. Requires 500 fabric or leather and a construction skill of 4. Can only be placed in a prison cell or barracks, and only one can exist per map.
[*] [b]Start a Fight[/b] – Click the mat and select two prisoners from the menu. You can also allow spectators to watch for a mood boost.
[*] [b]Wait for the Prisoners to Arrive[/b] – They will make their way to the mat and prepare for the fight.
[*] [b]The Fight Begins[/b] – They brawl until one is downed (not killed… well, there’s always a chance). [list]
[*] Combat outcomes in the arena are probabilistic rather than strictly deterministic, ensuring a dynamic experience.
[*] Fights are mostly decided by melee skill, but there’s always a small chance for an upset.
[*] The prisoner with the higher melee skill is more likely to win.
[*] The weaker fighter has a base 15% chance to win.
[*] This upset probability scales inversely with skill disparity, decreasing by 2% per point of skill difference, with a hard floor of 1%, preserving a sliver of unpredictability in every bout.
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[*] [b]Spectators Cheer[/b] – Nearby colonists and prisoners (not downed, dead, or in too much pain) will rush to watch. They get a temporary mood boost.
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What Happens After the Fight?
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[*] [b]Winner gains XP[/b] based on the loser’s melee skill (1,000 XP per level).
[*] [b]Loser loses 25% of their melee XP[/b].
[*] [b]Winner becomes harder to recruit[/b](+10% resistance).
[*] [b]Loser becomes easier to recruit[/b] (-10% resistance).
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Why Allow Spectators?
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[*] [b]Spectators gain a mood boost for a day[/b], and the effect stacks up to 10 times (but each stack is less effective).
[*] Colonists and prisoners [b]within 25 tiles[/b] will automatically come watch if they qualify.
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Additional Details
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[*] [b]How fights start[/b]: Once both prisoners arrive, they square up and then start fighting.
[*] [b]How to start fights manually[/b]: You can cancel a fight when the prisoners are en route to the sparring mat but you cannot manually intervene once a fight starts.
[*] [b]What happens if a prisoner dies?[/b] The fight ends early, and the event is canceled.
[*] [b]Can prisoners refuse to fight?[/b] No, if they are selected and able to move, they will fight.
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Thank you for supporting [b]Prisoner Fight Club[/b]! Feature suggestions and balance tweaks are always welcome.
[img]https://i.imgur.com/jOh3G8G.png[/img]