A comprehensive cleaning automation mod that makes colonists clean rooms before performing tasks.
Features:
• Clean bedrooms before sleeping
• Clean research labs before researching
• Clean kitchens before cooking
• Clean hospitals before medical operations
• Clean dining rooms after eating
• Clean workshops before crafting
All features are fully customizable through mod settings - enable or disable any cleaning behavior to suit your playstyle. Seamlessly integrates with vanilla behavior using Harmony patches.
Keep your colony clean, one room at a time!
Current version: v2.0.8
v2.0.8 - Performance: Optimized job validation for better performance at higher game speeds
v2.0.7 - Fixed: Combat orders now work correctly during weapon cooldown
v2.0.6 - Fixed: Drafted pawns now abort cleaning mid-task if drafted during execution
v2.0.5 - Fixed: Drafted pawns no longer trigger cleaning behavior (resolves combat order interference)
v2.0.4 - Fixed: Infinite job loop causing game crashes when pawns sleep in dirty bedrooms
v2.0.3 - Fixed: Downed/incapacitated pawns no longer attempt to clean
v2.0.2 - Fixed: Babies and cleaning-incapable pawns no longer attempt to clean
v2.0.1 - Fixed: "Cleaning Unknown" corruption bug causing stuck pawns and UI issues
v2.0.0 - Fixed: Corrupted jobs when toggling mod on/off, hospital surgery cleaning, furniture moving bugs
v1.0.2 - Fixed: Colonists no longer attempt to clean outdoor filth (e.g., dead animals)
v1.0.1 - Fixed: Colonists no longer attempt to clean outdoor workshops
v1.0.0 - Initial release
FAQ:
Q: How does this mod compare to the cleaning module in Common Sense?
A: Tbh, I don't know. I've never used that mod and I developed this mod without knowing anything about it.