A masterpiece of unethical science, the Warp Rifle and Warp Turret relocates problems—pawns, I mean—to a powered Warp Node. Perfect for sending raiders to their untimely demise or ruining someone’s day from across the map.
With warped power comes warped responsibility.
[img]https://i.imgur.com/h9Ohou6.png[/img]
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[b]New Items[/b]: Warp Rifle, Warp Turret, and Warp Node
[b]Key Mechanics[/b]: Pawns will be transported to your Warp Node after being shot by the Warp Rifle or Warp Turret.
[b]How To Use[/b]: [list]
[*] Unlock the Warp Rifle, Warp Turret, and Warp Node after researching Fabrication.
[*] Craft the Warp Rifle at a Fabrication Bench using 25 Steel, 10 Gold, 1 Psychite Tea, and 1 Component.
[*] Construct the Warp Turret from the Security tab using 70 Steel, 10 Psychite Tea, 3 Components, and 3 Advanced Components. Must be refueled with Psychite Tea and requires 160 W power to operate.
[*] Construct the Warp Node from the Security tab using 150 Steel, 30 Gold, 1 Psychite Tea, and 2 Component.
[*] You can only have one Warp Node placed on the map at any given time, and it can only be placed on your home colony map. It can be deconstructed, uninstalled, and reinstalled from the Warp Node interface menu.
[*] The Warp Node must be powered at 250 W for the Warp Rifle to teleport pawns.
[*] You to use the warp gun from any map tile to teleport pawns to a powered warp node.
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[b]Compatibility[/b]: RimWorld 1.5+.
[b]Mod Conflicts[/b]: None known.
[b]Credits & Disclaimer[/b]: Thanks to the RimWorld community for feature suggestions and balance tweaks.This mod is fan-made and not affiliated with Ludeon Studios.
Thank you for supporting Warp Rifle. May your colonists’ warped priorities continue to spiral out of control.