Harvest skilltrainers from colonists that kill themselves at the new altar of self-sacrifice. This dark ritual transfers the sacrificed colonist’s highest ranked skill into a skilltrainer, enabling another colonist to benefit from their painful offering.
Ever come across a potential recruit lying there on the ground and think, 'Wow, I like your stats, bro,' only to realize they're a staggeringly ugly, slow-learning body purist with an annoying voice? [i]Instantly clicks melee attack to death.[/i] Well, now you [i]can[/i] recruit them, send them off to the altar of self-sacrifice, and receive a skilltrainer for their highest-ranked skill in return.
[img]https://i.imgur.com/69B9rQW.png[/img]
The lines in the gif read: [i]'They said there wouldn't be so much blood!', 'They’re all cowards—standing there while I bleed!', and 'Scatter my ashes somewhere beautiful... somewhere I’d be free.'[/i]
[hr]
[b]New Things[/b]
[list]
[*] [b]Empty Skilltrainer[/b]: A blank slate that captures a colonist's greatest skill during the self-sacrifice ritual.
[*] [b]Altar of Self-Sacrifice[/b]: A structure where colonists sacrifice themselves to immortalize their top skill in a skilltrainer. Requires an Empty Skilltrainer and a melee weapon.
[*] [b]16 new lines of flavor text[/b] have been added between using the altar and the text displayed upon death.
[/list]
[hr]
[b]Key Mechanics[/b]
[list]
[*] Craft an Empty Skilltrainer at a Crafting Spot, Fueled Smithy, or Electric Smithy using 1 component and 20 steel.
[*] Ensure a melee weapon is available and unrestricted for use.
[*] Build an Altar of Self-Sacrifice from the "Misc" tab for 30 steel, 2 components, and 150 stony, metallic, or woody materials.
[*] Add the "Sacrifice Colonist" bill to the altar. [b]Disable the Sacrifice work type for colonists you do not want to kill themselves[/b] (it’s the last work type in the work tab).
[*] A colonist with the Sacrifice work type enabled will perform the ritual, creating a skilltrainer of their highest skill and returning the weapon used in the process.
[/list]
[hr]
[b]Use Cases[/b]
[list]
[*] [b]Preserve Key Skills[/b]: Turn a sick, old, or undesirable colonist's skill into a skilltrainer, ensuring their knowledge stays within the colony.
[*] [b]Farm Recruits[/b]: Recruit expendable colonists specifically to sacrifice, transferring their skills to strengthen your key colonists.
[*] [b]Redistribute Expertise[/b]: Shift vital skills from weaker colonists to stronger, healthier, or more valuable members of the colony.
[*] [b]Dark Roleplay[/b]: Add grim, morally ambiguous rituals to your story, enhancing your questionable playthrough.
[*] [b]Skill Hoarding[/b]: Use the altar to stockpile skill trainers for future use, allowing new recruits to quickly fill skill gaps.
[/list]
[hr]
[b]Research Progression[/b]
[list]
[*] Unlock the Altar of Self-Sacrifice (and the Empty Skilltrainer recipe) after researching Smithing.
[/list]
[hr]
[b]Compatibility[/b]
[list]
[*] [b]Game Version:[/b] RimWorld 1.5+.
[*] [b]Mod Conflicts:[/b] None known. If it steps on any toes, let us know in the comments!
[/list]
[hr]
[b]Credits & Disclaimer[/b]
[list]
[*] [b]Contributions:[/b] Thanks to the RimWorld community for feature suggestions and balance tweaks.
[*] This mod is fan-made and not affiliated with Ludeon Studios.
[/list]
[b]Thank you for supporting Go Sacrifice Yourself! May your colonies thrive! ⚡[/b]