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Winston Waves Odyssey integration

If you encounter any bug [b]after moving[/b] your ship [b]DON'T REPORT THEM TO THE ORIGINAL TEAM[/b] but to me please With this mod you can now (try to) endure Winston Waves and use your gravship! [b]New feature[/b]: Progress persistence Progression will be caried over when changing map. Be careful if you flee during a raid it'll be skipped you won't get any rewards and the next one will be hot on your tail Staying in orbit will pause Winston Waves [b]New modifier[/b]: Trap bombardement Ennemies will be dropping traps (hunter, wasp, sentry) from their gravship during the raid [b]New modifier[/b]: Psilocap hysteria Your pawns will be happy but numb during the attack. Breakdown or inspiration can still occur randomly (15% each) [b]New modifier[/b]: Gravquake Intense instabilities in this planet gravity field are damaging your gravengine, extenders and anchors [b]New rewards[/b]: Gravship materials, meals and fuel (normal, excellent, legendary) Ancient sealed crates (good, excellent) Modifiers can be turned off in [b]Winston Waves config[/b] Raids in space probably won't happen. They are already boring/trivialised in vanilla where the emphasis seems to be on attacking rather than defending. I'm still open to ideas about what can be done in orbit Known problems: - Enemy raid composition changes with the map History: - 1.4.0: Added new rewards - 1.3.0: Added gravquake, buffed hysteria probabilities - 1.2.0: Added psilocap hysteria - 1.1.0: Added trap bombardement - 1.0.0: Release