If you encounter any bug after moving your ship DON'T REPORT THEM TO THE ORIGINAL TEAM but to me please
With this mod you can now (try to) endure Winston Waves and use your gravship!
New feature: Progress persistence
Progression will be caried over when changing map. Be careful if you flee during a raid it'll be skipped you won't get any rewards and the next one will be hot on your tail
Staying in orbit will pause Winston Waves
New modifier: Trap bombardement
Ennemies will be dropping traps (hunter, wasp, sentry) from their gravship during the raid
New modifier: Psilocap hysteria
Your pawns will be happy but numb during the attack. Breakdown or inspiration can still occur randomly (15% each)
New modifier: Gravquake
Intense instabilities in this planet gravity field are damaging your gravengine, extenders and anchors
New rewards:
Gravship materials, meals and fuel (normal, excellent, legendary)
Ancient sealed crates (good, excellent)
Modifiers can be turned off in Winston Waves config
Raids in space probably won't happen. They are already boring/trivialised in vanilla where the emphasis seems to be on attacking rather than defending. I'm still open to ideas about what can be done in orbit
Known problems:
- Enemy raid composition changes with the map
History:
- 1.4.1: Fixed rewards bug caused by invalid map thanks to @Denizen
- 1.4.0: Added new rewards
- 1.3.0: Added gravquake, buffed hysteria probabilities
- 1.2.0: Added psilocap hysteria
- 1.1.0: Added trap bombardement
- 1.0.0: Release