Winston Waves Odyssey integration
If you encounter any bug [b]after moving[/b] your ship [b]DON'T REPORT THEM TO THE ORIGINAL TEAM[/b] but to me please
With this mod you can now (try to) endure Winston Waves and use your gravship!
[b]New feature[/b]: Progress persistence
Progression will be caried over when changing map. Be careful if you flee during a raid it'll be skipped you won't get any rewards and the next one will be hot on your tail
Staying in orbit will pause Winston Waves
[b]New modifier[/b]: Trap bombardement
Ennemies will be dropping traps (hunter, wasp, sentry) from their gravship during the raid
[b]New modifier[/b]: Psilocap hysteria
Your pawns will be happy but numb during the attack. Breakdown or inspiration can still occur randomly (15% each)
[b]New modifier[/b]: Gravquake
Intense instabilities in this planet gravity field are damaging your gravengine, extenders and anchors
[b]New rewards[/b]:
Gravship materials, meals and fuel (normal, excellent, legendary)
Ancient sealed crates (good, excellent)
Modifiers can be turned off in [b]Winston Waves config[/b]
Raids in space probably won't happen. They are already boring/trivialised in vanilla where the emphasis seems to be on attacking rather than defending. I'm still open to ideas about what can be done in orbit
Known problems:
- Enemy raid composition changes with the map
History:
- 1.4.0: Added new rewards
- 1.3.0: Added gravquake, buffed hysteria probabilities
- 1.2.0: Added psilocap hysteria
- 1.1.0: Added trap bombardement
- 1.0.0: Release