Rim of Madness - Vampires (Continued)
Original mod by Jecrell
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1187010034]https://steamcommunity.com/sharedfiles/filedetails/?id=1187010034[/url]
1.5 update by anobis
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3317712737]https://steamcommunity.com/sharedfiles/filedetails/?id=3317712737[/url]
This mod contains components from JecsTools:
AbilityUser
AbilityUserAI
CompAnimated
(a stub with additional support components)
"Rim of Madness - Clans Toreador and Brujah (and Caitiff)"
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3604345489]https://steamcommunity.com/sharedfiles/filedetails/?id=3604345489[/url]
Excellent-looking vampire mods:
"Slothborne - Nocturne"
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3563460472]https://steamcommunity.com/sharedfiles/filedetails/?id=3563460472[/url]
"Umbra Vitae"
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3637393262]https://steamcommunity.com/sharedfiles/filedetails/?id=3637393262[/url]
--
NOTE: THIS MOD IS FAIRLY UNSTABLE, AND UNDER ACTIVE DEVELOPMENT
- Updated to 1.6, JecsTools requirement removed (required components integrated)
- General performance improvements
- Fixed world pawn errors on save/load
- Vampiric abilities now persist on save/load
- Ashes are now forbiddable
- Updated blood salvo description to note that it only affects hostiles
- Debug "remove vampirism" should now remove the vampire textures as well
- Vampires can complete ideology rituals
- Vampires auto-set "night owl" sleep schedule correctly
- Vampires are now infertile
- Shamblers should not be vampires
- Add gargoyle child body textures
- Vampire head graphics - handle xenotypes
- Prevented babies from spawning as vampires
You should probably expect errors, please supply me with the information I need to help! (hugs log, original stacktraces) ..
Next on the issues list:
- Prevent vampires from feeding on Vehicle Framework vehicles (ooh that delicious diesel!)
- Mod options to disable custom vampire head/body textures
- Ability code review
- Burrowing code review
- Pathfinding/zone code review
--
Original mod notes (1.5):
Rim of Madness - Vampires
Currently ashes texture might be broken / just show the corpse. Also the job to dig into the ground for safety is alot faster now.
Original Mod Description:
Adds vampires to RimWorld.
Heavily inspired by Vampire the Masquerade, this mod introduces a disease known as vampirism.
There are five Vampire bloodlines included with the mod currently.
Different bloodlines have different abilities: over 50!
Adds in "vitae" and blood mechanics (check the Needs menu).
Available languages: English, Spanish (by Daru), and Russian (by kr33man)