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Rim of Madness - Vampires (Continued)

Original mod by Jecrell [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1187010034]https://steamcommunity.com/sharedfiles/filedetails/?id=1187010034[/url] 1.5 update by anobis [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3317712737]https://steamcommunity.com/sharedfiles/filedetails/?id=3317712737[/url] This mod contains components from JecsTools: AbilityUser AbilityUserAI CompAnimated (a stub with additional support components) "Rim of Madness - Clans Toreador and Brujah (and Caitiff)" [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3604345489]https://steamcommunity.com/sharedfiles/filedetails/?id=3604345489[/url] Excellent-looking vampire mods: "Slothborne - Nocturne" [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3563460472]https://steamcommunity.com/sharedfiles/filedetails/?id=3563460472[/url] "Umbra Vitae" [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3637393262]https://steamcommunity.com/sharedfiles/filedetails/?id=3637393262[/url] -- NOTE: THIS MOD IS FAIRLY UNSTABLE, AND UNDER ACTIVE DEVELOPMENT - Updated to 1.6, JecsTools requirement removed (required components integrated) - General performance improvements - Fixed world pawn errors on save/load - Vampiric abilities now persist on save/load - Ashes are now forbiddable - Updated blood salvo description to note that it only affects hostiles - Debug "remove vampirism" should now remove the vampire textures as well - Vampires can complete ideology rituals - Vampires auto-set "night owl" sleep schedule correctly - Vampires are now infertile - Shamblers should not be vampires - Add gargoyle child body textures - Vampire head graphics - handle xenotypes - Prevented babies from spawning as vampires You should probably expect errors, please supply me with the information I need to help! (hugs log, original stacktraces) .. Next on the issues list: - Prevent vampires from feeding on Vehicle Framework vehicles (ooh that delicious diesel!) - Mod options to disable custom vampire head/body textures - Ability code review - Burrowing code review - Pathfinding/zone code review -- Original mod notes (1.5): Rim of Madness - Vampires Currently ashes texture might be broken / just show the corpse. Also the job to dig into the ground for safety is alot faster now. Original Mod Description: Adds vampires to RimWorld. Heavily inspired by Vampire the Masquerade, this mod introduces a disease known as vampirism. There are five Vampire bloodlines included with the mod currently. Different bloodlines have different abilities: over 50! Adds in "vitae" and blood mechanics (check the Needs menu). Available languages: English, Spanish (by Daru), and Russian (by kr33man)