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DMS: Mech Auto-Equip

The Dead Man's Switch: DMS — Mech Auto-Equip Overview To make The Dead Man’s Switch more enjoyable, this patch focuses on balance and QoL while preserving the original style. It tweaks several settings that felt uncomfortable. Core Changes [list] [*] TR Component, Wetware Computer, Cluster Processing Crystal: durability raised to [b]1000[/b] [*] Artificial Muscle, Tungsteel, two Fibers, Stamped Component: production output increased by [b]50%[/b] [*] Mechs spawn with a starting weapon (toggleable in mod settings); all mechs unlock vanilla weapons. [*] Cluster Transceiver research: no longer requires T/R Components [*] Mobile Dragoon attachments: no longer occupy the shoulder‑cannon slot [*] DMS Mech attachments can be configured for automatic installation. [/list] Built‑in weapons for mechs (most are not optimal; meant for later upgrades) [list] [*] Siegebreaker: Assault SMG (A_AP) [*] Field Command: PDW (Personal Defense Weapon) [*] Escort Lifter: Tactical Pistol [*] Shaft Worker: Tactical Pistol [*] Ronin: Assault Shotgun [*] Gladiator: Machete [*] Battering Ram: Door Breaker [*] Phalanx: Stun Baton [*] Arquebusier: Assault Rifle [*] Pioneer: Battle Rifle [*] Licer: M214 Gatlinggun [*] Geckolibator: Aerial Autocannon [*] Hellbender: GAU4 Gatlinggun (Hold) [*] Dogfight: Flameblaster [*] Soldat: Mini Machine Gun [*] Grenadier: Tactical Pistol [*] Sergeant: PDW (Personal Defense Weapon) [*] Hermit Crab: Tactical Pistol [/list] AncientCorps Mechs (requires The Dead Man’s Switch - AncientCorps) [list] [*] Battle Frame: Zlobin Rifle [*] Gorod: Zlobin Rifle [*] Sniper: Vykhlop Rifle [*] Geckolibator: Aerial Autocannon [*] Peregrine: Zlobin Revolver [*] Nightbat: Zlobin Revolver [*] Jaeger: Semi‑Auto Rifle [/list] Turret Maintenance Requirements [list] [*] Gatekeeper Turret: 2 Reinforced Gun Barrels [*] Great Viper Turret: 70 Uranium [*] Hunter Turret: 70 Steel [*] Blade of Dawn Turret: 2 Reinforced Gun Barrels [/list] auto-arm support: The Dead Man's Switch - Synthetic Other Sensory Filter no longer triggers Berserk. 2-27 Update list Adapted 13 Mechs and 0 Accessories from The Dead Man's Switch - AncientCorps mod Adapted 22 Mechs and 7 Accessories from The Dead Man's Switch mod Adapted 3 Mechs and 0 Accessories from The Dead Man's Switch - Synthetic mod Adapted 4 Mechs and 6 Accessories from The Dead Man's Switch - Shroud Zone Special Force mod Adapted 2 Mechs and 18 Accessories from The Dead Man's Switch-高级配件扩展 mod Adapted 3 Mechs and 0 Accessories from The Dead Man's Switch-Flesh and Blood Army mod Adapted 6 Mechs and 0 Accessories from The Dead Man's Switch-more dozer mod Adapted 19 Mechs and 0 Accessories from The Dead Man's Switch - Joint Operations mod Adapted 1 Mech and 0 Accessories from The Dead Man's Switch - Tri-Tech mod Adapted 1 Mech and 0 Accessories from The Dead Man's Switch - 14th BattleGroup mod Adapted 6 Mechs and 0 Accessories from The Dead Man's Switch - Renegade Clan mod Adapted 6 Mechs and 0 Accessories from The Dead Man's Switch - AssemblyMaster mod Adapted 0 Mechs and 15 Accessories from The Dead Man's Switch - More Upgrades mod Adapted 13 Mechs and 0 Accessories from The Dead Man's Switch - Legion mod Adapted 0 Mechs and 12 Accessories from The Dead Man's Switch - Additional Upgrades mod