Life Lessons and A Rimworld of Magic Integration
This is a full integration patch for A Rimworld of Magic and Life Lessons. Spells, classes, rituals, and may other things have been adjusted to work in a logically obtuse way. Your master mages will need years of research to call forth powerful spells at their full potential, and your skilled warriors will be able to make use of their training.
List of Changes
Core
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[*] All crafting recipes, rituals, and jobs require proficiencies to use
[*] Class tomes must be crafted or bought and can no longer be generated from partial tomes
[*] Minor changes to ability scroll crafting recipes to better fit with the proficiency system
[*] Pawns with classes will spawn with proper proficiencies
[*] Full integration with the pioneering system, including some less than sane avenues of study
[*] Undead are locked out of the pioneering and class systems.
[*] Undead have a significantly reduced proficiency learn rate.
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Configurable Class and Abilities Changes
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[*] Classes require proficiencies to learn
[*] Abilities require proficiencies to learn
[*] Abilities have their cast cost scale base on known proficiencies
[*] Abilities give relevant proficiency training on use
[*] Abilities requiring proficiencies to use (disabled by default)
[*] An adjustable self-teaching system
[*] Random Ideology related events will try to respect settings when possible
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Configurable Proficiency Changes
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[*] Certain proficiencies give permanent stat boosts once learned
[*] Certain proficiencies are hidden until a pawn can learn it
[*] Certain proficiency tabs respect class assignment
[*] Learnable classes and abilities are displayed when relevant
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Self-Teaching
For those mages and warriors who wish to forgo rigorous study or expensive train and want to learn by their own hand. Set up a training hall with plenty of space, training spots, the occasional magic circle, and motivational art work to lessen the burden. Use your facilities and incomplete texts to develop your abilities into a class, and the blank scrolls to come up with new skills and spells.
Aspiring mages and warriors can use certain facilities instead of a Gem of Insight to become magically gifted or a physical prodigy. They then can gain a class by either using an incomplete tome or certain facilities. These assignments are random based off of their know proficiencies, with a chance to fail. Of course, this comes at a cost, too much training will cause an individual to be both physically and mentally drained for a while. Finally, this system can be set to be the only way to learn classes and skills for those who wish for a bit of uncertainty.
Compatibility Notes
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[*] All Rimworld DLCs are supported
[*] Kure's Class Expansion is fully supported
[*] [i]Random mod[/i], if you have [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2574315206]XML Extensions[/url] enabled, then a set of autopatchers will be enabled (can be turned off in settings)
[*] [i]Random Class sub mod[/i], will need a patch to work. It may also cause issues if it is used without a patch
[*] CE is not supported, but should work [b][i]IF[/i][/b] CE works with A Rimworld of Magic
[*] Earlier versions of Rimworld are not supported
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Special Thanks
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[*] Bonehead for editorial work
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