Bulk Load For Transporters
Bulk Load For Transporters ( And More ! )
[b]This mod requires [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058]Pick Up And Haul[/url][/u] to function.[/b] It aims to boost loading efficiency by using a background algorithm to transform your colonists into a highly efficient logistics team when performing loading tasks.
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[b]Core Features:[/b]
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[*] [b]Multi-Scenario Loading Support:[/b]
This mod now natively supports bulk operations for various loading targets, including [b]transport pods[/b], [b]shuttles[/b], and [b]entrances/exits to caves or underground vaults[/b]. It can also automatically support similar buildings added by other mods that follow standard game specifications.
Now supports bulk loading for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3014915404]Vehicle Framework[/url] vehicles!
[*] [b]Bulk Loading:[/b]
After generating a pick-up list, your colonists will visit multiple item stacks to fill their PUAH inventory. Upon reaching the drop-off point, they will sequentially take each type of item from their inventory into their hands before loading it into the container.
[*] [b]Multi-Pawn Collaboration:[/b]
Introduces a concurrency control system that allows multiple colonists to execute bulk-loading tasks in parallel.
[*] [b]Bulk Unloading:[/b]
Colonists can now bulk unload your faction's [b]pack animals[/b]. The process seamlessly hands off to the Pick Up And Haul system for subsequent storage.
[*] [b]Inventory Handover:[/b]
When a bulk-loading job is interrupted for any reason (e.g., drafted, downed) or completes normally, any task-related items remaining in a colonist's inventory are handled seamlessly: they are either safely returned to the Pick Up And Haul system for unified management or opportunistically unloaded to fulfill the needs of other nearby transporters.
[*] [b]Settings Interface:[/b]
Access the settings interface to customize additional details and fine-tune your user experience.
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Frequently Asked Questions (FAQ)
[b]Q1: [/b]Does this Mod significantly affect game performance? Will my late-game saves lag?
[b]A1: [/b]The impact is minimal. BLFT was designed to strictly avoid potential performance killers:
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[*] Smart Decision-Making: When looking for work, the AI first performs a quick pre-assessment, then only uses game-built efficient indexes for scanning, strictly avoiding any "full-map scans."
[*] Efficient Planning: When determining pickup routes, the AI first quickly filters a small "candidate pool" using inexpensive "straight-line distance" checks, and then only performs expensive, true pathfinding calculations on a few targets within that pool. This ensures intelligent routing while minimizing performance overhead.
[*] Lightweight Execution: The actual execution of tasks consumes almost no more performance than vanilla hauling behavior.
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[b]In summary: While implementing its features, BLFT has made every effort to reduce performance overhead to an unnoticeable level.[/b]
[b]Q2: [/b]Can this Mod be safely added to or removed from a save game?
[b]A2: [/b]Yes.
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[*] Adding: You can add BLFT to an existing save game at any time.
[*] Removing: I have built-in cleanup mechanisms. In the mod settings, the "[b]Interrupt bulk loading tasks on save[/b]" option is enabled by default, ensuring that no errors occur when loading your save game after removing this mod.
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[b]Q3: [/b]I encountered a bug or strange behavior, what should I do?
[b]A3: [/b]To help us pinpoint the issue faster, you can [b]enable developer mode in the game[/b], then go to [b]BLFT Settings -> Debug Settings[/b] and enable the corresponding logging options based on the type of problem you encountered. Sending the logs along with your problem description may provide crucial clues for us to resolve the issue!
[b]Q4:[/b] I'm using a fork or an unofficial version of Pick Up and Haul, and I'm seeing a yellow warning icon next to your mod in the mod list. Is this a bug?
[b]A4:[/b] No, this is not a bug. It is an expected and completely harmless UI notification. As long as you have any functional version of Pick Up and Haul active, this warning icon will have no negative impact on your game whatsoever, and the mod will work perfectly.
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[b]Source Code:[/b]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FIlarion33%2FBulkLoadForTransporters]https://github.com/Ilarion33/BulkLoadForTransporters[/url]
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[b]Future Plans:[/b]
This loading framework was designed with extensibility in mind, with plans to expand its functionality to more loading scenarios in the future.
[b]Mod's Current Defects:[/b]
1. Incompatible with Misc. Robots