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Lethal Company Gamemode

There is no Coalition, no Separatists, there is only the Company and you collect scrap for it.

The fundamental idea of ​​the mod was to reduce or remove most of the boring and frustrating elements from the game, leaving only the most important elements such as: exploration, combat, and resource management.

A unique economy that takes "crisis management" to its apogee. Move around the world on a special ship without external weapons, collect items from the wrecks, hand them over to the Company to fulfill the "quota" and buy something for your team for the remaining credits from a very limited set of goods.

Variability

Use things you probably never had to use in the original game: flamethrowers, flares, poisons, grenades, detonators...

Lethality

Since mod inspired by Lethal Company, the "chaotic" element will also be present…

Nobody said it would be easy… Or it would?

First launch:

Select campaign mode, among submarines chose CR4P-PY for 6000 marks and also you can set the difficulty level that suits you.

Difficulty:

The mod requires more knowledge from you than the original game (although most of the important "knowledge" is recorded in the terminal).

The main thing affected by the difficulty setting is your health and the health of enemies. If you've only played on Medium difficulty and found yourself struggling in ruins or caves, it might make sense to lower the difficulty. If you're a veteran player and find "Abyssal" not challenging at all, and there are more than three of you, you might consider increasing enemy health and lowering your own. Radiation sickness is highly recommended.

Just like in the original game, the mod's difficulty scales with the location's difficulty. In the first location, you'll encounter a maximum of four unarmored raptors; in the final one, there will be seven veteran raptors. By the time difficulty reaches 50%, "elite" enemies will start appearing, so if it feels easy at the beginning, that doesn't mean it will stay that way.

Number of Players:

The more players you have with you, the faster and easier it will be.
One player – Unplayable on Veteran. On lower difficulties, it's somewhat manageable because monsters deal less damage and have less health. There is an option to install the "Revive Bots - Endless Crew Respawns" mod to get a constant stream of respawning bots for your crew.
Two players – The guaranteed threshold of playability. Significantly easier than solo at least because your teammate can cover you from monsters that would otherwise keep you permanently stunned.
Four players – Optimal; everyone will have something to do.
Six players – too much (but tolerable). You likely won't have enough quality weapons and medical supplies for everyone to play comfortably.

A full passage of the campaign takes about 10 hours.
(15+ map steps, with 10–30 minutes spent on each wreck, plus time spent at stations.)

If you are really want to, you can actually use any sub you want, it will just lock shop for you forever, but no worries about quota.

Never use mods like:

-Enhanced husks, Improved husks, Barotraumatic Creature Pack and others that affect the appearance of new enemies on the map.
-Dynamic Europa, overriding the map.

Not recommended mods.

They can be compensated by changing the difficulty, but they are still not recommended:

-Mods that add\change vanilla professions and talents.
-Neurotrauma.
-Enhanced armaments, EK, and so on, adding very powerful guns and divingsuits to the drop
-Wreck mods. This mod already contains best wrecks among all mods from workshop(30+).
-Performance fix (You have a very small map where nothing spawns except you and the wreckage.
Performance fix reduces the tickrate of the world and as a result, fights with monsters will cause more problems. If you are not the host, you can leave it, if you are the host, then I highly recommend unsubscribing from it, otherwise it will work even if it is turned off)

Recommended mods:

-Soundproof Walls (you can't hear enemies behind walls. Sadly mod was updated in the best way, but in this mod settings, you can set mode to Classic, and it will be great)
-S.O.S. Schematics (shows blueprints for crafting all items)
-Flashlight Fix (doesn't fix the flashlight, but it's better not to read the mod description or tell those who play with you what it actually does)

(Everyone installs these two at their own will. The host can play without them, and the rest with them, and vice versa)
-Enhanced Immersion (lua only) (moves camera closer to to the character)
-Complete Global Darkness (Makes flares and flashlights mandatory to use)

Acceptable mods:

-Hungry Europans

Integrated and adapted mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=3426520972 – Visual side of the company building and the “foundation” of the shop.
https://steamcommunity.com/id/hillmer42/myworkshopfiles/ - Mini-games at the station.
https://steamcommunity.com/sharedfiles/filedetails/?id=2184257427 – Wrecks (removed some loot, half-wrecks combined into one, to avoid problems)
https://steamcommunity.com/sharedfiles/filedetails/?id=2095211492 – few wrecks
https://steamcommunity.com/sharedfiles/filedetails/?id=2943610577 – few wrecks
https://steamcommunity.com/sharedfiles/filedetails/?id=2984842114 – SMG Sulfuras(also adapted for depleted ammo + changed damage)
https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718 – Pyrogen rifle (higher rate of fire, lower ammo consumption and damage)
https://steamcommunity.com/sharedfiles/filedetails/?id=3371925534 – Harpoon gun for the poor
https://steamcommunity.com/sharedfiles/filedetails/?id=3086813318 – Base for Company Ship
https://steamcommunity.com/sharedfiles/filedetails/?id=3099781402 – Safe cracker
https://steamcommunity.com/sharedfiles/filedetails/?id=3027950729 – Laser Sights
https://steamcommunity.com/sharedfiles/filedetails/?id=3239164008 – Company Crates XML Code

Credits:

Hillmer for incredible endurance and all the mechanisms on the station.
LeCrazyy for help in creating the "dockable rock" and repairing "Sulfaras".
HalfdeadKiller for help in fixing an crash without game explaining why it crashed when trying to upgrade the ship's hull.
Draconis13 and uberpendragon for helping me try to fix the monster spawns on the wreckage.
Girlyguppy for helping me with the location editor

p.s.
If you want to help with translation on other languages or even fixing english translation, just tell.

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