
I am taking over this project from Fluffysminion with her permission as she is not really modding at the moment. Re-uploading allows me to push updates without needing to involve her.

This mod adds a whole host of fungi to caves, which can provide food, medicine, beauty... or they might just be a nuisance. Glowing mushrooms will light up the dark places of the Rim, and can be cultivated to perform most of the functions of sun-loving green plants. You'll never need to see the sky again.
Caveworld Flora Unleashed is originally by Rikiki and has passed through a number of hands at this point. Other versions include:
- the original by Rikiki (v0.17)
- maintained version by Mlie, using the original graphics (v1.1-1.5)
- retexture and update by Fluffysminion (v1.2-1.4)
- Biomes! Caverns includes a version, using the Fluffysminion graphics
For an (incomplete) analysis of the differences between these mods, see discussion thread here.

Shimmershroom
Grow days: 10
Yield: 5 raw shimmershroom
Beauty: 5
Delicious when raw - no "raw food" thought, gives a small amount of Recreation and a +5 mood boost
With Vanilla Brewing Expanded or VGP Garden Drinks, can be made into Shimmersmoothie
Shimmersmoothie
A "juice" that grants additional Recreation compared to raw shimmershroom
Glowbulb
Grow days: 14
Yield: 10 raw glowbulb
Beauty: 2
Basic food crop
Greyfields
Grow days: 14
Yield: 8 raw greyfields
Beauty: 2
Okay food crop, and can be fermented into mushroom wine in a mushroom fermenting barrel
Mushroom wine
Alcoholic beverage, a little stronger than vanilla Beer
Royal bracket
Grow days: 30
Yield: 23 raw royal bracket
Beauty: 10
Slow-growing food crop, somewhat ornamental
With Vanilla Cooking Expanded can be made into Royal Sauce
Royal Sauce
Condiment
10 raw royal bracket -> 10 royal sauce
+3 mood, +2% Sight, +2% Movement
Gleamcap
Grow days: 24
Yield: 1 gleamcap salve
Beauty: 4
Source of gleamcap salve, a potent alternative to herbal medicine, and gleamcapsules, a non-addictive painkiller.
The mushrooms emit gleamcap smoke, a natural sedative. +8 mood but reduced consciousness. Builds up over time. Extended exposure can cause unconsciousness, leading to eventual death by starvation if not rescued.
Gleamcap salve
Potency: 0.6 (herbal medicine = 0.6, medicine = 1.0)
Max tend quality: 100% (herbal medicine = 70%, medicine = 100%)
2 gleamcap salve and 3 cloth can be made into Medicine
Gleamcapsules
Cost: 2 gleamcap salve
Pain x10%, lasts about a day

- Toggle to remove mushroom fermenting barrel if using processor framework
- Toggle to remove Ideology's fungal gravel
- Mushroom generation on map generation (instead of needing to wait for them to grow)

Safe to add to existing saves
NOT safe to REMOVE from existing saves
If you have Biomes! Caverns you do not need this mod, and I would not recommend trying to run both at once.