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Autonomous Battle AI

Advanced autonomous combat AI with squad system and intelligent kiting behavior. Features: - Squad system with designatable positions (minimum 1 melee + 2 ranged) - Intelligent kiting: ranged pawns maintain distance from enemies - Melee pawns hold the line and engage frontline enemies - Medic AI: pawns with medical skills tend allies when no enemies in sight - Toggle system for autonomous control per pawn - Compatible with Simple Sidearms - Optimized performance with efficient tick management Combat Logic: - Ranged pawns back away from approaching enemies while maintaining fire - Melee pawns push forward and hold defensive positions - Medics prioritize healing when combat allows - Squad-based coordination for tactical superiority Toggle the AI on/off as needed for full control flexibility. This was made using Claude Code for experimentation, As I have a life, and I'm trying to get into the military As an Officer through Army ROTC