Advanced autonomous combat AI with squad system and intelligent kiting behavior.
Features:
- Squad system with designatable positions (minimum 1 melee + 2 ranged)
- Intelligent kiting: ranged pawns maintain distance from enemies
- Melee pawns hold the line and engage frontline enemies
- Medic AI: pawns with medical skills tend allies when no enemies in sight
- Toggle system for autonomous control per pawn
- Compatible with Simple Sidearms
- Optimized performance with efficient tick management
Combat Logic:
- Ranged pawns back away from approaching enemies while maintaining fire
- Melee pawns push forward and hold defensive positions
- Medics prioritize healing when combat allows
- Squad-based coordination for tactical superiority
Toggle the AI on/off as needed for full control flexibility.
This was made using Claude Code for experimentation, As I have a life, and I'm trying to get into the military As an Officer through Army ROTC