Hagrid's No Ideology Limits
[b]Removes (almost) all restrictions from your Ideology, allowing for ultimate customization freedom![/b]
Uses a custom UI to bypass hardcoded game checks.
[b]Features & Details:[/b]
✔ Removes the precept limit – Add as many memes as you want!
* Note: This does not allow for conflicting memes.
✔ Edit any precept – Set any precept to whatever value you desire.
* Yes, you can be a Transhumanist who finds body modification disgusting!
✔ Multiple relics – Have more than one relic for your colony.
✔ No ritual limit – Go beyond the default limit of 6 rituals.
* This was particularly tricky to remove as the ritual system is very hardcoded.
✔ Lifted specialist limits – Remove or increase the limits on specialist roles.
* Only the "Leader" role remains partially functional with multiple assignments. You can, however, have many Moral Guides. Go moralize your enemies!
* Note: This feature is experimental and its consequences are largely untested.
[b]Stability & Compatibility:[/b]
✅ Stable: All UI-related errors have been caught and handled. Tested with Character Editor and Dev Mode.
❌ Not Compatible with: Other mods that alter Ideology limits, including:
* [b]Ducks' No Limits - Ideology[/b] (this mod is similar but has a ritual limit)
* [b]Vanilla Ideology Expanded - Memes and Structures[/b] (our approaches are fundamentally different)
Careful, Your colony will never be the same again.