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Hagrid's No Ideology Limits

[b]Removes (almost) all restrictions from your Ideology, allowing for ultimate customization freedom![/b] Uses a custom UI to bypass hardcoded game checks. [b]Features & Details:[/b] ✔ Removes the precept limit – Add as many memes as you want! * Note: This does not allow for conflicting memes. ✔ Edit any precept – Set any precept to whatever value you desire. * Yes, you can be a Transhumanist who finds body modification disgusting! ✔ Multiple relics – Have more than one relic for your colony. ✔ No ritual limit – Go beyond the default limit of 6 rituals. * This was particularly tricky to remove as the ritual system is very hardcoded. ✔ Lifted specialist limits – Remove or increase the limits on specialist roles. * Only the "Leader" role remains partially functional with multiple assignments. You can, however, have many Moral Guides. Go moralize your enemies! * Note: This feature is experimental and its consequences are largely untested. [b]Stability & Compatibility:[/b] ✅ Stable: All UI-related errors have been caught and handled. Tested with Character Editor and Dev Mode. ❌ Not Compatible with: Other mods that alter Ideology limits, including: * [b]Ducks' No Limits - Ideology[/b] (this mod is similar but has a ritual limit) * [b]Vanilla Ideology Expanded - Memes and Structures[/b] (our approaches are fundamentally different) Careful, Your colony will never be the same again.

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Harmony

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