RimWorld – Multiple Man
[i]“Relax. If you think you’re seeing double… you’re not even warmed up yet.”[/i]
Hey there, RimWorlder. Jamie Madrox here, Multiple Man.
Now, normally I don’t hand out my powers like party favors…
But I heard you folks out on the rim are one good raid away from crying into nutrient paste.
So I figured, why not?
Why not let you experience the joy, the wonder, the absolute managerial nightmare of running around with a whole bunch of me?
Well buckle up, buttercup, because you’re about to learn what it’s like when one colonist becomes many… and all of them can file work orders.
[hr]
What’s This Mod Do?
Short version?
You push a button, and you get more you.
Perfect copies, same skills, same gear, same charm, same tragic haircut.
Craft the fabricator and the medical bench and you should be able to make the injector, then boom! dupe time.
And these boys can hustle.
You want construction? Hauling? Combat? Surgery?
Boom. Done.
You now have a small army of yourself doing everything except complaining about the temperature.
[hr]
No Needs, No Problems
Dupes don't eat.
They don't sleep.
They don’t get moody, gloomy, broody, or “inspired.”
Trust me, if I could turn off my own colonist needs permanently, I would’ve done it years ago.
They work until the timer runs out, or until something punches them too hard,
and then [i]poof[/i], no mess, no corpse, no awkward colonist funeral.
[hr]
Phantom Gear Included
Each dupe comes with a perfect copy of your gear.
Apparel, weapons, the whole ensemble.
No wealth bumps, no dropped items, no loopholes.
It’s like lending your favorite jacket to yourself,
but the moment you stop wearing it, it disappears before you can forget where you left it.
[hr]
Bed Rules… Because Things Got Weird Last Time
Dupes can use hospital beds.
They can lie down for surgery, healing, weird modded stuff…
BUT they’ll never:
• steal colonist beds
• claim beds
• appear in the Assign menu
• pick out a master bedroom because it “feels right”
Believe me, you do not want 10 of me arguing over bunks.
[hr]
If I Die? One of Me Becomes… Me.
Listen.
Sometimes things happen.
A centipede sneezes on you.
A trap goes off.
You try to fistfight a thrumbo.
Should the original me bite the dust?
No problem.
The oldest dupe steps up as the new full, real, proper Jamie Madrox.
Needs, mood, XP, colonist status, the whole shebang.
Continuity.
Identity.
A chain of Jamies stretching into infinity.
(We try not to think too hard about it.)
[hr]
Settings? You Want Settings? We GOT Settings.
From the mod options you can tweak:
• Max number of dupes (including unlimited, you maniac)
• Duration (from 1 hour → permanent)
• Work speed multiplier
• Move speed multiplier
• Combat damage & accuracy multipliers
• XP gain toggle
• Research permissions
• Health scaling
• Cooldowns
• Visual FX (glow, shimmer, transparency, jazz hands, etc.)
You want a balanced helper?
Cool.
You want a screen full of turbocharged murder-you’s punching mechs to death?
Also cool.
[hr]
What Dupes Can’t Do
For your safety (and my sanity), dupes cannot:
• fall in love
• start drama
• become prisoners
• hold ideology roles
• raise babies
• lead caravans
• join rituals
• trigger events
• be quest targets
They just work, fight, and vanish.
Like interns… but useful.
[hr]
In Summary
Push button → get more you.
More you → more work done.
More work done → colony thrives.
Colony thrives → you feel smart.
You feel smart → spawn more you.
It’s a beautiful cycle.
Now go on,
Make a few friends.
(They’ll all be you. But still.)
Special Thanks:
Special Thanks to 恰似宛然一笑生花 for the Chinese translation
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3608344860&searchtext=Dr-Ake]https://steamcommunity.com/sharedfiles/filedetails/?id=3608344860&searchtext=Dr-Ake[/url]
Attention Deficit Dave — For testing, feedback, and ideas.
dreamingdead1215 — For Testing, feedback, and ideas.
ShadowEater25 — For testing, feedback.