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Automated Caravan Trading

AUTOMATED CARAVAN TRADING [i]Tired of your pack animals just standing around eating hay? Fed up with manually micromanaging trade routes?[/i] Send out caravans that trade independently, generate compound interest profits, and return home—all while you focus on your colony. Perfect for [b]passive income generation[/b]. [hr] ⚡ CORE FEATURES [list] [*] [b]Set & Forget[/b] - Configure once, profit continuously while you play [*] [b]Compound Interest[/b] - Profits reinvest daily for exponential growth (2-7% per day) [*] [b]Smart Routing[/b] - Automatically travels between friendly settlements [*] [b]Pack Animal Bonuses[/b] - Better animals = more profit (up to +100%) [*] [b]Risk-Free[/b] - No combat, no random events, just steady gains [*] [b]Early Recall[/b] - Bring them home early (15% penalty) [/list] [hr] 💰 HOW IT WORKS [list] [*] Click any settlement → "Start Automated Caravan" [*] Choose colonist (higher Social skill = more profit) [*] Set silver investment (800-5000+ recommended) [*] Add pack animals for multipliers [*] Set journey duration (5-60 days) [/list] Caravan auto-pathfinds to settlements, earns daily compound profit, notifies you at each stop, then returns home safely with everything. [hr] 📊 PROFIT EXAMPLES [b]Conservative:[/b] 800s investment + 30 days + Social 10 + 3 muffalo = [b]~2,150s return (+1,350 profit)[/b] [b]"I Have Elephants":[/b] 3,000s + 45 days + Social 16 + 4 elephants = [b]~22,000s return (+19,000 profit)[/b] [b]Insane Mode:[/b] 5,000s + 60 days + Social 18 + 4 elephants = [b]~45,000s return (+40,000 profit)[/b] That's 800% return in 2 months with zero risk. [hr] ⚠️ BALANCE WARNING [b]Let's be honest - this mod is hilariously unbalanced.[/b] With good capital (3000+ silver) and high social skill (15+), you can make [b]absurd[/b] amounts of money: • 7% daily compound interest = 1,800%+ annually • No combat/random events/risk • Stack multiple caravans • Exponential scaling [b]This will trivialize wealth management.[/b] Use it if you want easy mode. Avoid it if you enjoy being poor. [b]Pro tip:[/b] Start with 800s → reinvest to 3,000s → reinvest to 10,000s → congratulations, economy broken. [hr] 🐾 ANIMAL COMPATIBILITY [b]Full support for:[/b] • [b]All vanilla pack animals[/b] (Muffalo, Elephant, Dromedary, etc.) • [b]Odyssey DLC[/b] (Mastodon, Moose, Hippo, Panda) • [b]Alpha Animals[/b] (Behemoth, Aerofleet, Feralisk, Gallatross, Megasloth, and more) • [b]Vanilla Animals Expanded[/b] (Aurochs, Gaur, Water Buffalo, etc.) • [b]Generic mod support[/b] via pattern matching (Mega/Giant/Dire/Colossal creatures) [b]Animal Tiers:[/b] 🏆 Legendary: Thrumbo, Behemoth (1.50x) 💎 Elite: Elephant, Mastodon, Aerofleet (1.40-1.45x) 🥇 High: Muffalo, Hippo, Feralisk (1.25-1.35x) 🥈 Mid: Alpaca, Dromedary, Yak (1.15-1.20x) 🥉 Basic: Donkey, Cow, Pig (1.05-1.10x) [hr] ⚙️ SETTINGS [list] [*] Toggle profit notifications [*] Adjust default journey duration [*] [b]Dev Mode[/b] - Teleport button + profit simulator for testing [/list] [hr] 🔧 COMPATIBILITY & REQUIREMENTS ✅ RimWorld 1.6 ✅ Works with all faction mods ✅ Save-game safe ✅ No known conflicts [b]Requires:[/b] [url=https://steamcommunity.com/workshop/filedetails/?id=2009463077]Harmony[/url] [hr] 📜 VERSION HISTORY [b]v1.0[/b] - Initial Release • Automated trading system • Compound interest profits • Pack animal quality system • Full DLC & mod support (30+ animals) • Settlement notifications • Early recall option • Dev tools [hr] [b]Created by Tempperment 22[/b] Found a bug? Leave a comment! [i]If you enjoy this mod, please rate and favorite! 🚚💰[/i]