Automated Caravan Trading
AUTOMATED CARAVAN TRADING
[i]Tired of your pack animals just standing around eating hay? Fed up with manually micromanaging trade routes?[/i]
Send out caravans that trade independently, generate compound interest profits, and return home—all while you focus on your colony. Perfect for [b]passive income generation[/b].
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⚡ CORE FEATURES
[list]
[*] [b]Set & Forget[/b] - Configure once, profit continuously while you play
[*] [b]Compound Interest[/b] - Profits reinvest daily for exponential growth (2-7% per day)
[*] [b]Smart Routing[/b] - Automatically travels between friendly settlements
[*] [b]Pack Animal Bonuses[/b] - Better animals = more profit (up to +100%)
[*] [b]Risk-Free[/b] - No combat, no random events, just steady gains
[*] [b]Early Recall[/b] - Bring them home early (15% penalty)
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💰 HOW IT WORKS
[list]
[*] Click any settlement → "Start Automated Caravan"
[*] Choose colonist (higher Social skill = more profit)
[*] Set silver investment (800-5000+ recommended)
[*] Add pack animals for multipliers
[*] Set journey duration (5-60 days)
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Caravan auto-pathfinds to settlements, earns daily compound profit, notifies you at each stop, then returns home safely with everything.
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📊 PROFIT EXAMPLES
[b]Conservative:[/b]
800s investment + 30 days + Social 10 + 3 muffalo = [b]~2,150s return (+1,350 profit)[/b]
[b]"I Have Elephants":[/b]
3,000s + 45 days + Social 16 + 4 elephants = [b]~22,000s return (+19,000 profit)[/b]
[b]Insane Mode:[/b]
5,000s + 60 days + Social 18 + 4 elephants = [b]~45,000s return (+40,000 profit)[/b]
That's 800% return in 2 months with zero risk.
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⚠️ BALANCE WARNING
[b]Let's be honest - this mod is hilariously unbalanced.[/b]
With good capital (3000+ silver) and high social skill (15+), you can make [b]absurd[/b] amounts of money:
• 7% daily compound interest = 1,800%+ annually
• No combat/random events/risk
• Stack multiple caravans
• Exponential scaling
[b]This will trivialize wealth management.[/b] Use it if you want easy mode. Avoid it if you enjoy being poor.
[b]Pro tip:[/b] Start with 800s → reinvest to 3,000s → reinvest to 10,000s → congratulations, economy broken.
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🐾 ANIMAL COMPATIBILITY
[b]Full support for:[/b]
• [b]All vanilla pack animals[/b] (Muffalo, Elephant, Dromedary, etc.)
• [b]Odyssey DLC[/b] (Mastodon, Moose, Hippo, Panda)
• [b]Alpha Animals[/b] (Behemoth, Aerofleet, Feralisk, Gallatross, Megasloth, and more)
• [b]Vanilla Animals Expanded[/b] (Aurochs, Gaur, Water Buffalo, etc.)
• [b]Generic mod support[/b] via pattern matching (Mega/Giant/Dire/Colossal creatures)
[b]Animal Tiers:[/b]
🏆 Legendary: Thrumbo, Behemoth (1.50x)
💎 Elite: Elephant, Mastodon, Aerofleet (1.40-1.45x)
🥇 High: Muffalo, Hippo, Feralisk (1.25-1.35x)
🥈 Mid: Alpaca, Dromedary, Yak (1.15-1.20x)
🥉 Basic: Donkey, Cow, Pig (1.05-1.10x)
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⚙️ SETTINGS
[list]
[*] Toggle profit notifications
[*] Adjust default journey duration
[*] [b]Dev Mode[/b] - Teleport button + profit simulator for testing
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🔧 COMPATIBILITY & REQUIREMENTS
✅ RimWorld 1.6
✅ Works with all faction mods
✅ Save-game safe
✅ No known conflicts
[b]Requires:[/b] [url=https://steamcommunity.com/workshop/filedetails/?id=2009463077]Harmony[/url]
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📜 VERSION HISTORY
[b]v1.0[/b] - Initial Release
• Automated trading system
• Compound interest profits
• Pack animal quality system
• Full DLC & mod support (30+ animals)
• Settlement notifications
• Early recall option
• Dev tools
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[b]Created by Tempperment 22[/b]
Found a bug? Leave a comment!
[i]If you enjoy this mod, please rate and favorite! 🚚💰[/i]