Antediluvian's Biological Warfare
This mod brings my version of biological warfare to Rimworld.
WARNING: my bio-weapons spread disease to any pawn close enough to either the detonation or exposure to
infected pawns! If you do not either wear your PPE(bio-mask) or have your pawns take the vaccine BEFORE exposure, you will get infected.
There is no cure after the fact. wearing the bio-mask will protect you against all weaponized diseases, but not against the genetic mutation caused by the ultimate weapons.
There is a chance of enemies and traders having these weapons and items.
How to start:
you have a new option under health -> operations -> add bill -> extract disease culture.
these cultures can only be obtained if the pawn actually has the vanilla diseases: flu, plague, malaria, sleeping sickness, gutworms, muscle parasites, infection, lung rot, or scaria.
From there follow the research and you use the cultures in the various recipe building of the items.
There are 12 bio-grenades, 12 bio-mortar shells, 10 IEDS, 1 Biomask, and 1 vaccine.
Weaponized Diseases:
BIO_Flu
BIO_Plague
BIO_Malaria
BIO_SleepingSickness
BIO_GutWorms
BIO_MuscleParasites
BIO_WoundInfection
BIO_LungRot
BIO_ScariaInfection
BioWeaponDisease (ultimate bio-weapon)
Research Tree:
Bio-Warfare Munitions(800)
Prerequisites:
Smithing
Gene Processor
Drug Production
unlocks:
bio-mask
12 bio-grenades
12 bio-mortar shells
10 IEDS (Must have researched IEDs)
Bio-Weapon Vaccine Production(800)
Prerequisites:
Drug Production
unlocks:
bio-weapon immunity vaccine
Advanced Bio-Weapon Production(1800)
Prerequisites:
Bio-Warfare Munitions
Bio-Weapon Vaccine Production
unlocks:
genetic disease culture x (for the ultimate genetic-biowarfare weapons)