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Antediluvian's Biological Warfare

This mod brings my version of biological warfare to Rimworld. WARNING: my bio-weapons spread disease to any pawn close enough to either the detonation or exposure to infected pawns! If you do not either wear your PPE(bio-mask) or have your pawns take the vaccine BEFORE exposure, you will get infected. There is no cure after the fact. wearing the bio-mask will protect you against all weaponized diseases, but not against the genetic mutation caused by the ultimate weapons. There is a chance of enemies and traders having these weapons and items. How to start: you have a new option under health -> operations -> add bill -> extract disease culture. these cultures can only be obtained if the pawn actually has the vanilla diseases: flu, plague, malaria, sleeping sickness, gutworms, muscle parasites, infection, lung rot, or scaria. From there follow the research and you use the cultures in the various recipe building of the items. There are 12 bio-grenades, 12 bio-mortar shells, 10 IEDS, 1 Biomask, and 1 vaccine. Weaponized Diseases: BIO_Flu BIO_Plague BIO_Malaria BIO_SleepingSickness BIO_GutWorms BIO_MuscleParasites BIO_WoundInfection BIO_LungRot BIO_ScariaInfection BioWeaponDisease (ultimate bio-weapon) Research Tree: Bio-Warfare Munitions(800) Prerequisites: Smithing Gene Processor Drug Production unlocks: bio-mask 12 bio-grenades 12 bio-mortar shells 10 IEDS (Must have researched IEDs) Bio-Weapon Vaccine Production(800) Prerequisites: Drug Production unlocks: bio-weapon immunity vaccine Advanced Bio-Weapon Production(1800) Prerequisites: Bio-Warfare Munitions Bio-Weapon Vaccine Production unlocks: genetic disease culture x (for the ultimate genetic-biowarfare weapons)