在我游玩环世界的这一段时间里,总是被泰南的逆天毕业装备强度气笑,比如骑士甲的高额减速,电荷步枪刻意为之的射程,还有机械族那幽默的带宽要求。
所以我制作了这个mod,扩展了后期的装备,顺便增加了新的机械族boss。现在,你可以挑战全新的敌人了,解锁强大的武器装备,以及战斗机械体!还有,手绘的超酷贴图(大嘘)。
目前mod还在测试阶段,尚有很多不完善的地方,不过目前看来应该是能玩了。后续会更新完剩余的内容!如果你对数值,或是制造成本之类的有意见,欢迎在评论区留言!你们宝贵的意见能够让这个mod变得更优秀。
这个mod也是我的第一个作品,之前总是幻想着天降个什么编程大佬助我一臂之力之类的。不过,步子大,扯到腿。所以我还是把这个mod继续做下去了,尽管没有编程高手的支持,很多预想当中的内容都无法实现,但是我会努力调用原版的数据做出有趣的内容的!(←已是曾经)
惊喜的是,我遇到了愿意帮助我的编程大佬,也许是缘分吧,总之,后续本mod可以更新更多有意思的内容了,不过残忆大大平常比较忙,所以更新速度会很慢,希望各位谅解。
问&答
(1)问:会兼容诸如CE,闪耀世界毁灭者等mod吗?
答:兼容CE不太可能,主要是因为其工作量过于吓人,还有就是CE破坏了一些游戏性,一些我原本设定好的部分在CE里可能会大变样。至于闪耀世界毁灭者,还是同理,我的机械体在闪毁的加成下强度可能超出我设计的预期,所以不优先考虑。
(2)问:你的画风怎么这么奇怪
答:我觉得我的画风算我的个人风格吧,反正mod本来就不是官方内容,向官方画风看齐非必要。而且我也做了一些改进,让我的画风看起来更像是这个游戏里该有的东西。不过以后也会考虑尝试原版画风。
(3)问:mod强度如何,会不会太正义了?/太难了?
答:我自己的话其实是个原版党,我自己游玩时就连原版扩展系列这种mod都认为相当超模。所以数值什么的都很原版向,不过目前我的mod仍需要更多人的游玩才能知道哪些部分需要调整。大家宝贵的意见有助于这个mod变得更好。
(4)问:兼容性如何,可以中途加入吗?
答:当然可以,因为本mod是基于调用原版数据制作的,无任何暴力编程内容,所以理应是安全的,兼容性极佳的。除非你加了类似CE那种整改游戏机制的mod。
已知问题:因为不可避免的原因,本mod会和其他有改变控制范围内容的mod冲突,本mod已经做过兼容手段,但这种兼容需要双向兼容,不是说我们做完兼容就不会报错了。因此遇到类似问题时请你联系那个mod作者。
策划,美术,创意,XML,音效:Matthew_Mei
Dll编写,排错:残忆
XML规整,基础XML知识,排错:残忆,Ghat_GPT,Deepseek。
特别鸣谢:残忆,玖日长弓,西伯利亚玉米淀粉,小面包,Chat_GPT,Deepseek,逍逍客。
测试人员:HINAgant,er,小宋,xifaka,hhw。
QQ交流群:736049906。如果你在游玩中遇到了问题,或者说你对本mod有一些意见,在群里随时@我。
During my time playing RimWorld, I’ve often been both amused and frustrated by Tynan’s “endgame” gear designs—like the Knight Armor’s massive movement penalty, the deliberately limited range of the Charge Rifle, and the “humorous” bandwidth requirements of Mechanoids.
That’s why I made this mod—to expand late-game gear and also add new Mechanoid bosses. Now you can take on all-new enemies, unlock powerful weapons and equipment, and deploy battle mechs! Oh, and enjoy some *very cool* hand-drawn art (cough).
The mod is still in its testing phase, and there’s plenty that needs polishing—but it should be playable already. The remaining content will be updated later! If you have feedback on stats, crafting costs, or anything else, feel free to leave a comment! Your input will help make this mod better.
This is also my first mod. I used to dream that some coding genius would descend from the heavens and help me out—but dreams don’t always match reality. So I kept working on it anyway. Even without expert programming support, I tried my best to make fun content using vanilla data! (← Or so I thought.)
Surprisingly, I did eventually meet a skilled programmer willing to help—call it fate. So more interesting content is on the way! However, since Canyi is pretty busy IRL, updates may be slow. Please bear with us.
Q&A
(1) Q: Will it be compatible with mods like Combat Extended (CE) or Sparkling Worlds?
A: Compatibility with CE is unlikely. The amount of work required is daunting, and CE alters game balance in ways that might conflict with my design intentions. The same goes for Sparkling Worlds—my mechanoids might become overpowered under its effects, so it’s not a priority.
(2) Q: Why does your art style look so weird?
A: I consider it my personal style. Since mods aren’t official content anyway, sticking closely to the vanilla aesthetic isn’t a must. I’ve also made adjustments to make my art fit the game’s vibe better. That said, I may try a more vanilla-friendly style in the future.
(3) Q: How balanced is the mod? Is it too OP/too difficult?
A: I’m mostly a vanilla player myself—I even find mods like Vanilla Expanded somewhat overpowered. So I tried to keep the values close to vanilla. That said, more player feedback is needed to fine-tune everything. Your opinions will help improve the mod!
(4) Q: How’s compatibility? Can it be added mid-save?
A: Absolutely. This mod is built on vanilla data references without any intrusive code, so it should be safe and highly compatible—unless you’re using overhaul mods like CE that change core game mechanics.
Known Issues:
Due to unavoidable reasons, this mod may conflict with others that modify control zones. Although compatibility measures have been taken, full compatibility requires effort from both sides. If you encounter issues, please contact the other mod’s author.
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Planner, Artist, Concept, XML, Sound: Matthew_Mei
DLL Coding & Debugging: Canyi
XML Structuring, Basics & Debugging: Canyi, Ghat_GPT, Deepseek
Special Thanks: Canyi, Jiuri Changong, Siberian Corn Starch, Little Bread, Chat_GPT, Deepseek, Xiaoxiaoke
Testers: HINAgant, er, Xiao Song, xifaka, hhw
*A Message for Our International Friends:
I know how disappointing it can be when you find a mod you like but it lacks support for your language. Once this mod’s update is finished, I’ll try to create an English translation file to make sure everyone can enjoy it without barriers!
*The above content is translated by AI。