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LandingZone

LandingZone helps you find the perfect settlement location by filtering world tiles based on climate, terrain, resources, and geographic features. Current version: v0.4.7-beta LandingZone.dll - f62a90925c79ad1cdeaa0460c16e9191 LandingZone.xml - 4886722379957008d0160b41bdb95ae6 Released: 07Dec2025 This is a beta release. While heavily tested with a wide range of popular mods, there are likely things to add, edit, remove, improve, etc. I will rely heavily on your feedback in Workshop or via [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fwbryanta%2FRM-LZ]https://github.com/wbryanta/RM-LZ[/url] Key Features: [list] [*] 15 Curated Presets, up to 25 User Created or Imported Community Presets - One-click configurations for different playstyles and in-game experiences. Modify those, and/or create and save your own. [*] Advanced Mode - Drag and drop logical bucket system, as granular as you want it to be. [*] Live Selectivity Feedback - Real-time tile count estimates and restrictiveness warnings as you configure filters [*] Opt-In Intelligent Fallback Tiers - Progressive loosening when your ideal configuration has zero results [*] Bookmarks - Save and name interesting tile locations for later comparison and reference [*] Four-Phase Architecture - Efficient filtering and ranking of thousands of tiles in seconds [/list] The mod integrates with RimWorld's world generation and in-game world screens and requires Harmony. Load AFTER any mods that introduce or modify: biomes, tile features, factions, mutators, etc.