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Quadcopter Carrier

A massive nuclear powered quadcopter capable of remaining in the air indefinitely and serving as a mobile base. It can launch smaller electric quadcopters and recharge them, has powerful winches to lift cargo onboard, and carries weapons for ground bombardment. All microcontrollers were made by me; I made this so I could learn how quadcopters work and explore it by making a large and small one. To fly the quadcopter carrier: 1. Spawn it at one of the hangars and go to the flight bridge room. 2. Use the 'Rocket' switch to activate a rocket that pushes the carrier out of the hangar. 3. It takes a minute for the reactor to heat up, but it will make a loud noise when ready. 4. Enter the GPS coordinates of where you want to go, which at launch, is just your current position with a higher altitude. 5. Hit 'Fly' after entering the coordinates and the vehicle will fly itself there. Change the coordinates to go somewhere else. Max speed is about 30 m/s. To fly the small quadcopter: Get in the seat and hit the 'system on' toggle. WASD controls strafing movement and arrows controls altitude and yaw. The quadcopter tries to bring itself to a specified altitude. If you are launching from the air this specified altitude may be far below your current altitude and take a while to adjust with the arrow keys. I'm sorry about that. The small quadcopter can be flown remotely. There is a seat and display inside the carrier that is used for drone piloting. You must set the toggle on the small quadcopter that allows it to be remote controlled, and use the keypads on the drone and near the drone pilot display to make the frequencies match. The small quadcopter has a single camera facing down.