ABF: Artificial Beings Framework
Artificial Beings Framework [ABF]
A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots. This frameworks is designed only for Humanlike or Animal intelligence pawns, and has neither functionality nor interaction with mechanoids.
This mod itself does very little except pave the way for other mods to have inorganic colonists. I use this in my own submods, such as [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3284117090]Mechcloud Chemwalkers[/url] and a few other mods that will soon be released to steam. It is designed to be extensible and able to be worked with in xml, meaning other modders will be able to use it as well if they wish.
The successors to my other 1.4 mods are contained in [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3288491109]the Synstructs collection[/url].
Languages:
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[*] English (Primary)
[*] Russian (LeonusDH on Discord)
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Want to translate ABF to your own language? Submit a Pull Request on GitHub (accessible from the discord). I make no guarantees that languages besides English will have mistakes corrected in a timely manner.
Features:
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[*] Implementation of a system for inorganic Humanlike and Animal intelligence pawns, all from xml.
[*] No content included in this mod - a framework that enables content but does not force anything onto players.
[*] Reliance on mod extensions for extensibility and xml access.
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Special Thanks
PlanetSat0rn for the ABF Thumbnail
Links:
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[*] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FudNCpbkABT]Discord[/url][discord.gg]
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