Frustrated with the vanilla drug system? Tired of finding valuable ingredients only to craft addictive drugs you'd rather avoid, either because you hate addictions or just don't want another troublesome thing to manage?
Then give this mod a try!
Note: Best used with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058]Pick Up And Haul[/url], otherwise you will be faced with the vanilla limitation of a pawn only being able to carry 3 injections.
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[b]You've just defeated another pirate raid, and the battlefield is littered with loot—including a ridiculous amount of Go-Juice and Wake-up. But you never use the stuff, so you sell it all.[/b]
[b]You discover neutroamine, a key ingredient for drug production. Then you realize that, aside from standard medicine, almost everything it makes is addictive. With a resigned sigh, you toss it in the same stockpile as your toxic waste.[/b]
It's time for a change!
Come on, this is a universe with glitterworlds! Why can't we create powerful, non-addictive enhancers?
This mod provides a variety of useful injectors, crafted from vanilla drugs and their ingredients. It gives you a new way to utilize these resources instead of just selling them off to the next trade caravan.
Side effects?
Of course, but they're all short-lived. None last longer than 24 in-game hours.
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Content(The recipes for the "immortality" injector and "Chaos Ω" injector have been updated (effects are unchanged). Image is for reference only.)
[img]https://images.steamusercontent.com/ugc/10563363270129407434/D857A54FA9D0FAF09134F969EF031B88ADE3F66B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[img]https://images.steamusercontent.com/ugc/13722266133667341403/9540B818ED327806D5FE29D67173B98D90044948/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[img]https://images.steamusercontent.com/ugc/14932009872197883812/6EB0C88423A8528B7467DFD2D2B42837BA5654AF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[img]https://images.steamusercontent.com/ugc/9629453618031660117/B5BF0C4D0C67B23C3F117EF06634446B9192C981/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[img]https://images.steamusercontent.com/ugc/15482259483594902710/161C0EFF04597E4DAA90B7C888C9297A95996572/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
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Q&A
Q: CE?
A: YES
Q: These drugs seem overpowered. Will they break game balance?
A: I understand the concern, but apart from the endgame injector, they are balanced. The more common injectors aren't that expensive, which means pirates can afford them too. Trust me, they're much scarier in enemy hands. Ever wondered how terrifying a pirate with nearly 8 c/s move speed carrying a Doomsday Rocket Launcher can be?
Q: As an upgrade to vanilla drugs, what happens when you use them repeatedly?
A: It resets the current duration. This means that as long as you have enough injectors, you can maintain a near-permanent buff... right up until your colony goes bankrupt.
Q: Even with that in mind, isn't the "Chaos Ω" injector way too powerful? It can even be purchased.
A: Its base market value is 40,000 silver. Buying it from a trader will likely cost you over 50,000—that's the price of a dozen legendary-quality minigun, and I think you know which is more powerful in a fight. If you choose to hoard that much wealth just to buy one, you'll have to deal with the massive raid strength that comes from wealth you can't immediately turn into combat power.
It's more of an endgame luxury, a goal to strive for. In practical combat, the Potent Healing and Short-Term Stability injectors are the real battlefield game-changers.
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Bugs & Known Issues
•[b] [Fixed] Switching languages in the main menu without restarting the game [/b]. This used to cause some injections to malfunction. While the issue is now resolved, this is a highly unusual action that could still cause unforeseen bugs. But seriously, why would you even do that?
•The Short-Term Stability Agent's effect might be a little too…… Waaagh! It can literally make a pawn with no limbs get up and sprint. But who cares, right?