[img]https://i.ibb.co/0RsN9JyR/Screenshot-2025-11-29-212342.png[/img]
When chemical propellants reach their theoretical limits, physics offered alternatives.
This mod introduces five electromagnetic weapons that trade gunpowder for capacitor banks: a 6mm rail assault rifle for practical infantry use, and 6mm/8mm rail machine guns for when conventional armor needs to stop being conventional, or even armor.
Superior penetration and range come with predictable costs - weight, research requirements, and a certain disregard for your colonists' shoulders.
[b]Combat Extended required.[/b]
Updates:
Added a 6mm PDW and 8mm DMR.
Overhauled textures. I've retained the old ones in the mod, you can swap between them by renaming the images, by default it'll be a bit closer to the vanilla style.
To do:
I forgot to shrink down the new textures back down to 512x512. Perhaps resize the sprites if they're looking too large.
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Credits
[list]
[*] [b]The CE team[/b]: For a mod I can't play without, and for holding my hand through the mod creation process.
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Q&A
[b]Vanilla?[/b]
Feel free to make a patch. I literally have only made this one mod so far, and I don't play vanilla.
[b]OP?[/b]
Maybe. Consider this a less fussy alternative to charged weapons, and I think railguns are just way cooler.
[b]Updates?[/b]
Perhaps a balance sweep on the research requirements. Right now, they're unlocked with precision rifling, except for the DMR and PDW, since I used the right tags for once.