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Paniel the Automata[1.6]

[Notice] [b]Most important thing, I'm NOT the mod author. 'Paniel the Automata' is created by Demi and Rimworld Korea. This is unofficial upload. For Rimworld 1.6 Mohar Framework is integrated. For Who still want play in Rimworld 1.5 you still need to install Mohar Framework!!! [Detail] Temporary fix Paniel the Automata for rimworld 1.5. Most major funcion are works. If ordered I will delete this mod. [Repository] For update log. Access[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FKalospacer%2FPaniel_the_Automata_temporary%2Fcommits%2Fmain%2F] Github [/url][github.com]. <!----> Introduction A Paniel is an automaton designed to aid humans by PnL Industry, an interstellar corporation. Because of their exceptional performance, durability, and loyalty, everyone in the Glitterworld wanted to get Paniels: from regular households, military forces, large companies, and even to the royalties - until an anonymous whistleblower uncovered their secrets. The main ingredient of the brain cores was the humans' central nervous system, and the fuel for the Paniels was loaded with psychoactive substances to stabilize their newly formed personalities. After being exposed, PnL Industry left all of its business behind and ran away to the Rimworld. Although many of their trade secrets were leaked and properties were lost, PnL Industry managed to survive. They still live by selling what they had left to whom they didn't even consider as customers before. PnL Industry is waiting for the right moment to return to the Glitterworld when everyone would have forgotten about the whole mess. Details [b]- Race[/b] [list] [*] [b]Craftable[/b] The Automaton Crafting Table enables the crafting of Paniels. It requires metals, automaton skin, chemfuel, components/advanced components, and the automaton brain core/central nerve system. (Brain cores are sold by PnL traders and trader ships. and Central nerve system can be harvested from other humanoids after researching.) The metal chosen upon crafting determines the basic protection stats. The appearance will be randomly chosen out of the four types. [*] [b]Specialization and Skills[/b] A Paniel can specialize in one of the three choices: combat, engineer, and domestic. Specialization determines the skills and incapabilities. Their skill level will not improve nor fall. (A special implement may remove skill fixation but will remove the Automaton Quality buff as well.) [*] [b]Quality[/b] Ratio of components to advanced components decide the probabilty of the final product's quality, ranging from awful to legendary. Higher quality Paniels have higher base stats and higher specialized skill levels. (Resetting quality probabilities with save and load is blocked.) [*] [b]Repairable[/b] Paniels cannot be tended using regular medicine. They can only be patched up with no medicine and will have a very slow recovery speed. Instead, they can be fully repaired with a Repair Kit. They can also fix themselves using the Self-repair Kit. [*] [b]Immune to Diseases[/b] Paniels do not have an immune system as humans do, for automata do not suffer from diseases like them. They are immune to most vanilla diseases (Except for diseases involving the brain and nervous system), but they have close to no immunity. If Paniel needs immunity (diseases added by mod, etc.), automaton antibiotics can be used to boost immunity in a short period of time. [*] [b]Entertain-based Buff[/b] Paniels work harder after playing harder. [*] [b]Traits Adjusted[/b] All Paniels have the Kind trait. and They will never have some of the vanilla traits. [*] [b]Thoughts Adjusted[/b] Paniels' mood may be affectec differently from humans. For example, they will not gain negative thoughts from sleeping on the floor or in a barrack. [*] [b]Research Penalty[/b] A Paniel's researching speed is 10% of a human. [*] [b]Requires Fuel[/b] A Paniel requires one unit of PnL Fuel per day. If the fuel runs out, it will be in emergency power mode and all actions will be slowed down. (PnL Fuel requires psychoid leaves and chemfuel.) [*] [b]Requires Food[/b] A Paniel also eats meal, just like humans. but they eat less than normal humans. [*] [b]Requires Maintenance[/b] A Paniel requires regular maintenance. Maintenance provides all stats buff for a short period. It will slow down if a Paniel does not get maintenance for an extended time, just like an old machine. (Maintenance also increase when repairing or using self-repair kits.) [*] [b]Explosive Death[/b] A Paniel's corpse will explode after some time. (An implement that uses resurrection mech serum can bring Paniel back to life.) [/list] [b]- Item[/b] [list] [*] [b]New Apparels[/b] Adds 9 race-specific apparels. Only Paniels may wear them. (1 only NPC drop) (Some apparels require PnL components sold by PnL traders and trade ships.) [*] [b]New Weapons[/b] Adds 14 (+4 Royalty persona weapons) new weaponeries by PnL Industry. (Which some may only be equipped only by Paniels.) [*] [b]New Artillery and Railgun[/b] Adds an howitzer that fires with high accuracy and firerate. It can only be loaded with one of newly added 5 types of cluster shells, anti-grain artillery shells. (Like vanilla's mortar barrel, howitzer require a brain core to use.) And add an expensive but powerful Railgun. [*] [b]Adds Module System[/b] Adds modules to install, which provides special buffs and abilities. (Abilities needs an ideology DLC) [/list] [b]- Gameplay[/b] [list] [*] [b]PnL Faction[/b] Add PnL company faction mixed with human and automaton. If you have Royalty, you can use the faction-only permit and title. (The result assessor only takes gold and PnL silver case.) [*] [b]Traders/Trade Ships[/b] Adds PnL Orbital Trade Ships and Salespeople, which they sell Paniel related products. [*] [b]New Scenario Added[/b] Adds a new naked brutality scenario, which you start with a special Paniel. (Research penalty does not apply to the first Paniel.) [/list] [b][url=https://steamcommunity.com/workshop/filedetails/discussion/2649305776/3196989600455087315]Compatible and Incompatible mod list[/url][/b] [url=https://steamcommunity.com/workshop/filedetails/discussion/2649305776/3196989600455087315]check here[/url] Addons & Patches & Translations [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2654347209]Japanese translation (from Lucifel)[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2651421696]Chinese translation (from 塔洛斯)[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2656965155]Russian translation (from Hellest)[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2848119808]Remove apparel and weapon restriction patch[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2866992982]Vanilla Face Race More (from Seanggag)[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2881135232]Paniel Facial Animation (from 塔洛斯)[/url] [hr] [b]Created by[/b] Demi : planning, management, xml, etc. gguake : assemblies 어리연 : pawn textures, apparel textures Nemonian : building textures, weapon textures, item textures Latki : thumbnail illustration [b]Special Thanks[/b] erdelf : make Humanoid Alien Races 2.0 mod. goudaquiche : make MoHAR framework. Roo : helped a lot in making this mod. NukaFrog : provides useful assemblies. SutSutMan : provides useful assembly. ChJees : this mod inspired by Androids mod. Madeline, Gloomylynx, Farmradish, horsefry, Space_Engineer, SR0752, 며루치, 곤약쟁이(sinnamon). [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FRWK]and Rimworld Korea Discord members.[/url][discord.gg][/b]