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Some more jobs

Description Some more jobs is a way to improve the work tab by splitting and reorganizing jobs and tasks to your liking, with extended settings. You can choose: [list] [*] the priority of any job (workType) and task (workGiver), to rearrange them [*] to split a job (and customize his name and vocabulary) [*] from which job a task is part (between his original job or a copy) [/list] You also can choose to only use [url=https://steamcommunity.com/workshop/filedetails/discussion/2245161494/3874840228863216444/]my Preset[/url] (turn off by default, it need to be applied from settings). You can look the pictures of settings for a better understanding. Supported mods [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2807630952]Please Haul Perishables (Continued)[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2375479881][XND] Carpenter Tables (Continued)[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1307441653]Shoo![/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2159056022]Separate Tree Chopping Priority (Continued)[/url] (Add Biotech compatibility at same time) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3011458316]Mark For Destruction[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3521792891]Categorized Cleaning - Combo[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=735241897]MendAndRecycle[/url] (1.4 only) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1319782555]Snap Out![/url] (1.4 only) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=726244033]Fluffy Breakdowns[/url] (1.4 only) [*] (more on request, and when time) [/list] As Matsay said in comments, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1084452457]RIMMSQOL[/url] allows you to reassign the tasks (workGivers) of others mods to the jobs (workTypes) providen by my mod, without the need to wait a patch for these mods. Known issues Due to Rimworld's limitations, you may experience these two minor issues: [list] [*] The jobs priorities can become disorganized when you add/remove a job (Worktype): You only need to check and correct the jobs priorities of your pawns. Or, to avoid the issue, change the mod settings only before a new game. [*] The mechanoids (Biotech) are not updated by the game: You need to manually replace (delete then spawn in dev mod) the mechanoids who should be affected by the mod settings you changed. [/list] Originally posted by [b]Imranfish[/b]: About the settings not being applied after a reboot, the one thing i know that causes this is Rocketman's cache which doesn't allow for dynamic patching. So you would need to clear the cache if you use that mod. That should no longer be an issue in 1.6 though. And please, be careful to not assign task to a disabled job (or it will throw red error, and it's normal). Also, avoid using special characters (as &) to avoid errors. Recommended mods [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2568064141]Plug and Play Joiner[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2340773428]Grouped Pawns Lists[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1994006442]PriorityMaster[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3027381000]Compact Work Tab[/url] [/list] [hr] Take a look at [url=https://steamcommunity.com/profiles/76561197985678774/myworkshopfiles/?appid=294100]my others mods[/url], in particular [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2621722165]Encounter Baby Animals[/url].