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Call of Cthulhu - Cosmic Horrors (Continued)

Original mod by Jecrell [url=https://steamcommunity.com/sharedfiles/filedetails/?id=765890823]https://steamcommunity.com/sharedfiles/filedetails/?id=765890823[/url] Continued by anobis [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3319844548]https://steamcommunity.com/sharedfiles/filedetails/?id=3319844548[/url] This mod contains components from JecsTools (MIT License) AbilityUser AbilityUserAI CompDelayedSpawner CompExtraSounds (and some minor support methods) -- - JecsTools dependency removed (required components are integrated) - Some code cleanup - Added patch for VE Genetics - Includes some Anomaly compat from anobis (I didn't really test it) -- Original mod notes (1.6): Call of Cthulhu - Cosmic Horrors Changes from original: Added support for 1.6 Fixed pawn rendering. Original Description: *Add Lovecraftian monsters to your RimWorld experience!* There is a lingering fear that strokes the hairs on the back of the necks of your colonists. Something terrible is coming, and there is little time to prepare. Cosmic horrors are already upon us. Features: This is an attempt to create the minor races of H.P. Lovecraft's weird fiction mythos in the RimWorld engine. Some behave the same as hostile factions that raid colonies such as mechanoids or insectoids. Others can be deadlier, however. Adds the following cosmic horrors to your game: Star-Spawn of Cthulhu Shoggoths Mi-Go Deep Ones Star Vampire Dark Young Chthonian !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! NOTICE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You will need to start a new game Notes: Each monster has its own unique anatomical skeletons, organs, and body parts. Some special powers were given to psionic beasts. Each monster has special sound effects. More creatures will be added in a second update in the near future. A third update will flesh out these cosmic horrors with true special abilities true to their literary counterparts. Since I am one person, I can't attest to how balanced the monsters are, and I am definitely looking for feedback from player experiences. Let me know how they are in your game. Third Update Dark Young and Dark Young Herd incidents added to the game. Greater Deep Ones added to the game. Star Vampires rebalanced to be more numerous at higher difficulties. All cosmic horrors have age ranges from Spawn to Eldritch. Sanity loss effects now apply when observing Cosmic Horrors. Mood loss effects now apply when observing Cosmic Horrors. Sanity Loss effects further rebalanced Credited Sources Star Spawn of Cthulhu - [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.scribblenauts.com%2Fscribblenauts%2Funmasked]ScribbleNauts[/url][www.scribblenauts.com] Shoggoth - Side Sprite - [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.puppetnightmares.com%2Fspecies-status%2F70%2F]http://www.puppetnightmares.com/species-status/70/[/url] MiGo - Side Sprite - [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmonsterbrains.blogspot.kr%2F2011%2F01%2Ftatsuya-nemoto-nottsuo-hp-lovecraft.html]Tatsuya Mottsuo[/url][monsterbrains.blogspot.kr] Deep Ones (My artwork) Star Vampires (My artwork) Sound Effects - [url=http://store.steampowered.com/app/22340/]Call of Cthulhu - Dark Corners of the Earth (PC)[/url] Sound Effects - [url=http://store.steampowered.com/app/17470/]Dead Space (PC)[/url] Have fun!

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