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Re-armable Traps

I've been waiting for a while for the re-armable bear traps from the vanilla expanded security mod to be 1.6 compatible, but it hasn't been updated for 1.6. So, I decided to make my own traps that can be re-armed. This mod has the following: Spike trap that causes moderate damage EMP trap that stuns mechs or removes shields Saw trap that slows and lacerates enemies, causing many small cuts All of these traps can be re-armed after being sprung, for no material cost (unless specified in the options). Mod option to enable up to 300% build cost to offset free-rearming. Mod option to enable re-arm cost from 0% to up to 50% of the steel cost of the traps. Version: 1.0 - Added spike trap - Added EMP trap Version 1.1 - Added new slowing bleed trap (saw blade) Version 1.2 - Changed the bleed trap (saw blade) to target primarily legs on pawns, if applicable. Version 1.3 - Added in mod option, allowing for scaling build cost up to 300% - Added in mod option, allowing for adding a rearm cost from 0-50% of build cost (in steel) - Rearm cost scales with build cost Note: If possible, I want to avoid mod dependencies like Harmony, so currently you'll need to restart Rimworld after changing the mod options for them to reflect in-game.